From the review: "Well, times have changed and there are debuffs and DPS and cooldown and many other terms and that's the way the game is played now. There is nothing wrong with this – every style of game must change or die. A side effect, however, has been that RPGs now feel more like small-scale RTSs. Once the combat mechanisms pass a certain level of sophistication it becomes easy to view a character as just a collection of stats. Their individuality gets lost in a pile of weapons, abilities and hit points. The RPG character becomes, in short, an RTS unit."