The pub is arguably the home of the casual game; the ultimate test of any activity's "pick-up and play" abilities. To survive in this environment, a game must be simple yet evocative, fun yet non-strenuous.
It is no surprise then that the Wii, constantly touted for its casual appeal, is seeing massive success in UK pubs. Right now in London, it is not uncommon for pubs to host 30 player Wii tournaments, and the Wii has appealed to pub owners due to its ability to keep patrons paying for more rounds until closing time.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Celebrate the Super Star Wars SNES trilogy anniversary—1992 to 1994 classics that redefined retro Star Wars gaming with iconic levels, bosses, and chaos.
UK people LOVE their sauce
avenue for where the Wii really treads. A party/social machine first that doesn't need HDTV's nor does it take a hardcore gamer to figure out complex controls and thumb maneuvers. Mix in a little ale and it's casual gaming bliss I suppose. Can't wait for my trip to London to test it myself.
heh I wonder how many broken bottles are due to frantic and drunken Wii players. Pretty cool idea Wii + Pub = a good time