The video game industry has been infatuated with cinema for years. The obsession stretches back to the late 1980s, if not earlier. Titles like Prince of Persia scattered cinematic setpieces throughout: leaps of faith into nothingness, climactic battles upon crumbling bridges.
But should video games be looking to TV for their real inspiration?
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Not really, no.
games should find inspiration wherever the they can, time for a shake up boring homogenous industry
How is that any different from finding insiration from movies? Which typically does not end well. Not saying they should not or can't, but it better not be crap like dancing with the stars or sarah palin's alaska.
Yes. Everytime I see Burn Notice, I think it would make a great videogame. Not that I'm saying there should be a licensed videogame, because we know how those turn out. But at least a game which takes inspiration of the core elements that give TV shows that particular style and recognition.
Burn Notice would make a great sandbox game.
I'm here for Heisenberg.
On topic though, inspiration can really come from anywhere. I don't really care where, just as long as a game is a good game.