The Hack and Slash genre can be an incredibly nuanced one with little room for error. On the surface, they seem to be mindless exercises in brutal excess, but the difference between a good and a bad Hack and Slash game can feel like the disparity between day and night. When done correctly, a Hack and Slash game can make the player feel a certain cathartic release as they rhythmically dispose of enemies while simultaneously invoking the feeling that they're creating poetry in motion. When done incorrectly, it just feels, well, dull and pointless.
It seems strange today that fifteen years ago a game could sell purely because it was gory. Games like Manhunt received free advertising because of their gore that only helped their sales but nowadays games are supposed to have more depth and complexity than simply covering the foreground with red all the time. As you might guess from the name, Bloodforge attempts to be unique by doing something hundreds of games have already done making every single enemy in the game explode in a bloody mess whenever they’re killed.
Wasnt that War Z game out in 2012? I would say that it had to make the list of worst games..
Definitely Steel Battalion: Heavy Armor is the worst game of 2012. It got a 38 on metacritic and sold only a measly 60k copies. It doesn't get any worse than that.
gamrReview: "A week or so ago we presented our picks for the best games of the year so far (click here if you missed it). Now it's time to name and shame the worst games of the year so far. In what is very much a case of the triumph of hope over experience, we have our fingers crossed that the list remains relatively unchanged come the end of the year."
what happened to resident evil operation racoon city why didnt it get metioned on there as well
Revelations 2012 isn't on this list... It's byfar the WORST game of the year, maybe even in the history of gaming by some points of view.