80°

Crowdstar files trademark applications for Aquarium Party, Fish Party video games

According to recent trademark filings with the United States Patent and Trademark Office, social gaming company Crowdstar has plans to release one, possibly two, new games around the initial success of its Happy Aquarium game that it launched way back in September 2009. On April 17, 2012, Crowdstar Inc. submitted a trademark application (Serial Number: 85600513) for Aquarium Party. Days before the Aquarium Party filing, Crowdstar also filed a trademark application (Serial Number: 85596416) for Fish Party.

90°

Covet Fashion Embraces More Diverse Female Body Types Following Fan Feedback

J Station X: Free to play mobile styling game Covet Fashion embraces more diverse female body types in a new update, following fan feedback.

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jstationx.com
Dixiedevil2662d ago

Really? This gets approved? Real gamer material here. Oh wait. Its not about games, its about an agenda.

PaleMoonDeath2662d ago

My thoughts exactly, site must have a few cancer cells join as of recent to approve these things.

ChrisW2662d ago

We can blame it on the Kim Kardashian... Her crap got approved real quick on this site back when it was popular.

PaleMoonDeath2662d ago

Being fat isnt okay, being too thin isnt okay, approving certain bodies just isnt good enough. Wtf is this trash doing on this website? I'm starting to get put off this site and it's twerps approving SJW cancer. Gaming is supposed to be enjoyable dammit.

10°

Neocrisis: CrowdStar Joins Forces with YouWeb to Launch $10 Million StarFund

Neocrisis: One of the leading social gaming companies in the world, CrowdStar, is joining forces with consumer Internet and mobile computing incubator, YouWeb, to help spur the next generation of mobile social gaming innovation.

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neocrisis.com
90°

Virtual products for real money

Imagine for a few moments that you are a budding entrepreneur and you are about to deliver your big sales pitch on a TV show like Dragons Den, in what could be the biggest day of your life. Your product can reach the entire world’s population and be available twenty-four hours a day, seven days a week and three hundred and sixty-five days a year and there are no shipping or delivery issues to worry about. Here comes the clincher your product does not actually exist, because you are selling virtual items.

A few years ago you would have been laughed off the stage with nothing but the words “I’m sorry, but I’m out!” ringing in your ears, but the virtual goods market is expected to break $2.1 billion in America alone this year. Between 2007 and 2010, virtual goods revenue increased 245 percent, according to a study released from market-research firm In-Stat and by 2014 the company also reported that providers will generate more than $14 billion.

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thisismyjoystick.com