Yahoo: There's a war going on in the video game world, but it's over dollar signs, not virtual land.
A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60. Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Uhhh, Why are they trying to bring mobile phones into this?
$60 is just too expensive and that's that. Gamers just can't afford to buy more than 2 games a month new. It's as simple as that. And of course well established titles will continue to do well at the $60 price point because people know what they'll be getting. Unestablished/new IPs will of course struggle because nobody want's to shell out $60 only to be disappointed.
What publishers need to do is either make all game cost $40 or price games according to how much it costs to develop it. There is absolutely no reason why a game with a low budget costs exactly the same as a game with a high budget and yet publishers have the audacity to blame rising dev costs for the $60 when in actuality each game has a different budget, but consumers have to pay the price for each game...
Gamers are finally tired of going broke. It's time for publishers to adjust.
Yeah Yahoo lets compare the likes of uncharted halo and cod against angry birds...
Also i almost never pay 60 euro's for a game most online stores sell em for as cheap as 40 on release you just gotta know where to look.
such entitlement. NES games used to cost me $70 average, if anything, games have decreased in price since then, but since there is so many of them, you actually have to work and pick and choose what's worth your money...
perhaps, Sony was wrong to price PSX games at $40 back when the PS1 launched...
Let's see. 60 dollars for a 5 hour single player, a bunch of the content on the disc needs an additional 10 DLC key to be used, and then further DLC releases for 10 to 15 dollars to make the game of an actual good length.
Combine that with a good amount of games being short, COD clones, or crap and yeah 60 dollars is high. I can understand the price increase at the beginning of the generation because of the adjustment, but at this time you should learn how to keep costs down....especially if the same engine is being used to make the game.
They blame it on high development costs when they have CEO's wiping their arse with 100 dollar bills.
This article probably isn't a good one to use to talk about it though since phone "games" have absolutely nothing to do with it at all....but it is Yahoo so I'm surprised it wasn't just blatantly advertising Apple.....
The only games I bought new were Gears 3, ME3 and Batman:AC.
Everything else has been bought used or rented.
60 bux is just way too much in this day and age. Hell it takes 60 bux to fill up my tank.