"What exactly makes a racing game so great? I have played many racers over the years, and as of late, the divide of realism and arcade is now more noticeable than 10 years ago. The idea of this (opinion piece) is to spark some discussion, well, hopefully, but to share you guys what makes racing games great for me."
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Realistic handling, real world tracks/fun tracks/custom made tracks, changeable weather effects/time of day, a large variety of cars, stunning graphics, everything that Gt5 has basically.
Cars and stuff...
Blue shells, red shells, green shells, mushrooms, banana peels, stars and ligthing bolts!
Something that is no way essential for a good racing game but its usually missing from them is a nice stretch of road. Test Drive Unlimited was brilliant for this as you could literally drive for hours and not see the same bend twice. Yeah TDU had crappy driving physics but just imagine an 'open world' driving game with fantastic physics.
The nurburgring track is present in most games and is great but its still a loop and only around 7 mins long depending on your car / skills. The new Forza game in production sounds good as its rumored to offer freedom when driving.
It depends on the racing game. Is it a sim? semi-sim? arcade?
Gran Turismo is THE example of what makes a racing sim.
Forza is THE example of what makes a semi racing sim.
Mario Kart is an example of what makes an arcade racer.