Altergamer | JIT (Just in Time) production – Keep resources low, revenues high!

This is the new article from AlterGamer's series "Gamers, get your suits on". The series is a universal guide for all games (from Civilization V to Skyrim, from economy to FPS games), that is based on common sense and management knowledge.

This time, we focus on a smaller scale: business scale. In games, this usually means one production chain. Let’s take tanks, as an example here. JIT ideology focuses on optimizing efficiency through minimizing the amount of goods frozen in the process. If you store tank tracks, you’d better have a good reason for it, since you are effectively freezing your resources that might be invested elsewhere. Plus, there are a couple of indirect storage costs you are probably not aware of. Read on!

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