860°

This is the real reason project Milo was killed

Peter Molyneux, creator of Lionhead studios and the brain behind games such as Black and White and Fable, recently left Lionhead and Microsoft to start his own studio. Now that he has left Microsoft he’s been talking with the press about his experience there, and the reasons why he left. In a recent interview with develop he talks a bit about Kinect and Project Milo…and it seems that the truth about this cancelled project is finally out.

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123kinect.com
Godmars2904800d ago

So basically Milo is complete and sitting on some shelf, buried in a data base, while its creator shames the company that made it?

RedDead4800d ago (Edited 4800d ago )

Pretty much. They may as well put it out there if it's nearly finished, seems like a shi* reason to lose out on some revenue.(And the actual experiment that Milo represents). I mean you could say the same about most kinect games

guitarded774800d ago (Edited 4800d ago )

It's really a shame that the game isn't being released... if it's complete, they should put in on the market. Unless it's a real turd, I don't see any other reason for it to be shelved. The money was spent, and to keep it shelved doesn't make them any money to offset the cost of developing it. I don't know if I'd buy it or not, but seeing a team's hard work just sit bugs me for some reason.

Plus, how are they gonna market Kinect on the premise of innovation, and then say a piece of software for Kinect is too innovative for gamers to handle. Doesn't make any sense to me... kinda insulting when you think about it.

Soldierone4800d ago

I don't understand the excuse because 9 out of 10 Kinect games are casual crap and they still sit on the shelf next to COD and supposedly sell fine....

However this breaths light into why this generation is so lackluster in other genres. Why make a super creative platformer than breaks boundries? We have a shooter idea similar to everyone else that will sell millions because it has a gun in it! .....

MaxXAttaxX4800d ago (Edited 4800d ago )

but with a little boy, so.... yeah....

Who wants to bet that this is just a lie? ;)
It doesn't seem like it would've worked in real time anyway. 

Does anyone really see it being more than a tech demo?
Do we REALLY want it?
I mean, what the heck kind of gameplay is this?!

come_at_me_bro4800d ago

Yeah yeah yeah. I have a hard time believing it's actually complete sitting somewhere collecting dust or that it was close to completion and it was cut because of the risk involved. Pete is trying to paint himself as some martyr for video games right now to market his new indie company, that's it. Fable is far from a murderous shooter and it's definitely successful. Most of its marketing and PR involves anything but its combat or gameplay, it's usually focused on marriage or npc interaction. You honestly think Milo wouldn't appeal to casuals and curious hardcore gamers, especially with Microsoft's marketing power backing it? It was a tech demo to bring hype for the Kinect and that's it. I'm sure they tooled around with the possibility of it working as a game, but Molyneux is a complete hack and probably couldn't design anything worthwhile. Pete, go "change the world" already. Maybe I'll finally live on a planet where Peter Molyneux doesn't make trite overhyped garbage someday.

CommonSense4800d ago

or...Molyneux is full of it. He has been known to embellish a bit. Even Fable 3 doesn't live up to the original vision Molyneux said he was creating with Fable 1.

iamnsuperman4800d ago

"They may as well put it out there if it's nearly finished, seems like a shi* reason to lose out on some revenue"

You have to bare in mind that Microsoft would have to put more money into it for advertising, shipping, general costs to get it on shelves. As it says in the article

"The game (Milo) did work, it really did. But I think that the world – whether that world is retail or marketing executives – wasn’t quite ready for Milo."

Doesn't matter the game is nearly complete. Obviously someone at Microsoft saw that there is little to no market for this type of game and so why have added costs. Who is realistically going to buy this game. It doesn't have the cuteness of kinectimals to appeal to a younger audience nor did it have anything really to appeal to a more mature audience.

ChiVoLok04799d ago

Yeah they could bundle it up with one or two decent Kinect games and sell it for full retail price or bundle it up with a 360 and then release it on Xbox Live.

LackTrue4K4799d ago Show
MAJ0R4799d ago

hahaha onyoursistersback got marked as immature, which it probably was, but that doesn't make it false lol

+ Show (6) more repliesLast reply 4799d ago
TekoIie4800d ago

Has anyone not thought of the simple reason being that if Milo was a game we would all have to agree that it would be the biggest turd in gaming history???

Godmars2904800d ago

I was thinking more that Molyneux was just talking for the sake of talking. That someone with an ego and a known habit for saying thing just to make an interview interesting might have some odd ideas about the word "finished".

And even if it is done its still a game that most likely is too heady for either the COD crowd or kids.

Fylus4800d ago

Was Milo even real? I've heard that it was just a staged event to get people hyped for Kinect.

jeeves864799d ago

There's always Wii Music. At least Milo would have achievements lol

dark-hollow4800d ago

Another promise that Mr.Molyneux didn't fulfil.

Surprise surprise!

Bimkoblerutso4800d ago

His reasoning was that the market would not accept Milo sitting in stores "alongside these murderous shooter games."

He's such a pretentious douche. I don't believe for a second that this game was close to completion. This was just another opportunity for him to play the victim like he has been for the past decade.

MaxXAttaxX4800d ago

I don't see why you/we should care much about this game/tech demo in the first place.
Do we REALLY want it?

humbleopinion4800d ago

There's still a big difference here. While Fable games didn't fulfill many promises made during development, they still came out eventually and turned out to be excellent games: much more original and much better overall than your typical game. The second one especially.

Milo on the other hand is a completely unfulfilled promise (Like BC before it). It started out with tons of hype but then was completely buried without even seeing the light of day and letting the gamers decide if it's actually worthwhile or yet another casual kinect crap.

At least it wasn't a complete waste of time - while I never really cared for the premise, their mega meshes engine was simply stunning and will hopefully be put to good use in future games:
http://www.youtube.com/watc...

Nimblest-Assassin4800d ago

5 bucks there is a dance mini game in it..

Im sorry I acted like a douche... but after kinect star wars, and the fact dance central is the kinects best reviewed game... I keep viewing the kinect as an accessory for dance games rather than what was advertised.

Granted, it is kind of cool with core games like ME3 and Ghost recon using the kinect, but I would much rather use a controller to quickly select a conversation option, rather than say it. But the vocal hotkeys are a cool idea, but I could never see myself yelling FUS RO DAH or LIARA SINGULARITY! in my living room... it would make me feel really stupid, since Im yelling at home.

TekoIie4800d ago

I really like the gunsmith stuff. Can just sit there and read or play on my DS and just put a command without a controller and it would probobaly be a lot more enjoyable.

N4realGMRZ4799d ago

You can yell it but you can type it? whatever pal....

xAlmostPro4800d ago

Maybe the issue was amongst other Kinect games, this one actually took time to create and actually worked.

Despite what you say all other kinect games are completely on rails and require simple gestures. If this game worked so well people would begin expecting this from all kinect games which would mean longer dev times, probably what microsoft don't want.

As for the comment on how this would look against shooters etc, just look what heavy rain achieved for something some people called a QTE movie.

Although i'm still unsure if this is 100% working/real, look at the angle and how fast she put the paper up the sensor and it was scanned in, less than 1 second at an angle and it was perfect, hmm..

Anyway if it's real he should release it online as a free download :P

-Superman-4800d ago

Its just big lie. It did not work !!!

THESONYPS34800d ago

Why not just make it a xboxlive game (download)? For like $20 it would hbe good like journey

SandWitch4799d ago

Well, I guess the reason for its cancellation is simpler. It was the most boring game ever.

The most impressive thing on that demo is boy's AI and recognition technology, but the gameplay doesn't look interesting at all. I think only some forever-alone-retards would want play a game where you talk to a virtual guy and touch virtual water.

Thatguy-3104799d ago

Well the E3 demo was obviouslyall smoke and mirrors. There is another video where even peter says that its all a trick but that its well done. In this demo we have milo exploring his new home that moved in and what it basically looks like is heavy rain because the game gives you options that you have to choose from and supposedly it creates a different experience with milo base of your decisions. This demo went to show that what they had showed in E3 was just to hype up kinect.

kevnb4799d ago

i think milo is just too creepy.

Gamer19824799d ago

This is damage comtrol and nothing more as they found out somebody was pulling the strings in the back. We all read the articles about people controlling Milo in a back room. But of course he never would admit that as he wants to be known as a top AAA designer not as a scammer. He would never admit his mistakes in an interview like that so instead he's spouting the crap MS wrote up.

Want proof? There's no way MS would have pumped millions into this game and not released it. He blames it on its type and genre? There's games worse out there like Disneyland Kinect etc that sit fine on shelves. Plus MS were damn happy to show off this tech and if it had worked would have sold MILLIONS. There is no way a company who wants to make money like MS would have not put this in shops.

Godmars2904799d ago

Given a bear of his resources, I'd expect him to have a copy.

That, a few "friends" to act it out with - *shivers*

Virtual_Reality4799d ago

That version of AI, the build was scripted and fake.

I was waiting a real Tech Demo of Milo, looks like is not gonna happen at all.

+ Show (10) more repliesLast reply 4799d ago
Outside_ofthe_Box4800d ago (Edited 4800d ago )

*waits for pedophile jokes* lol

***"It’s just that… what was so hard for some people to imagine is what Milo would look like on the shelves, sitting alongside these murderous shooter games."***

That is a piss poor excuse.

I can't imagine how Just Dance looks on the shelves next to those murderous shooter games. /s

Milo was a great concept and shows the great potential kinect has when it's all said and done. I really hope future kinect games will implement some of the great elements that Milo was able to produce.

StanSmith4800d ago

"I can't imagine how Just Dance looks on the shelves next to those murderous shooter games."

I can. Crap comes to mind!

Seriously though, Milo, while a great tech demo, just wouldn't have a place on store shelves. I mean, who would it's target audience be? What would be it's USP?

MS should have included it with kinect adventures and kinect or just put it on live to download for free. There was no way they could charge for it.

TekoIie4800d ago

What would be its genre lol? Paedophilia?

Outside_ofthe_Box4800d ago (Edited 4800d ago )

Yeah, I agree that Milo probably wouldn't have been a great game, but it was the only thing that showed kinect's great potential.

tigertron4799d ago

Exactly, who would buy a game where you play with a 10 year old boy? and to be fair, would kids of that age do the same? they're too busy playing COD.

mac_sparrow4800d ago

I'm completely unsold on kinect personally, but if its done and there's no real market for it, release it on xbl as a tech demo. Sony did it with super rub a dub and even managed to make a little money. The fact that kinect needs to prove its anything like what was promised plus the fact that Peter is known for hyperbole makes me doubt that this project even works properly, let alone is finished.

Prove me wrong MS.

Felinox4800d ago

Im thinking the "real" reason is it was developed when project Natal was prorotyped with on board processor and better camera. Then when MS wanted to save a buck and decided to have Kinect run off 360 processor with lesser camera it made the game to inacurate to play Milo.

Kahvipannu4800d ago

If they would change the Milo to hot chick, with customization for example, it would sell, and "would be accepted".

Virtual-reality boy sounds a bit hard to market, tought unique products like this should come out, just for the sake it's something different, it's a shame it didn't :/

no_more_heroes4800d ago

I wonder what Microsoft is doing with the Mega Meshes tech from this game that they showed at GDC last year?

GillHarrison4800d ago

I don't think this would've made a very good game. Great tech demo for Kinect though.

ziggurcat4800d ago

i think the real reason was that it was garbage, not that the "world wasn't ready for it."

nice try, molyneux.

Outside_ofthe_Box4800d ago

Wouldn't matter if it was garbage. Kinect Star Wars is garbage, but it still saw the light of day.

VanillaBear4800d ago

But the difference is the game is called "Star Wars" , the name along would sell the game regardless if it's crap or not.

Kahvipannu4800d ago (Edited 4800d ago )

Yeah, VanillaBear is right here.

If it would be SW title where you follow Han Solo, or any character, or ME themed game where you follow Miranda's ass instead little cheezy boy called Milo, it would see the day of light, and would definitelly sell, and publishers/retailers/what ever would have no problem selling the product

Who really expected SW:Kinect to be great, it's ok in what it does, but it's still a license game, and brand sells, sad but true. HAs nothing to do with the quality of the product..

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230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv7213d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit12d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox12d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga12d ago (Edited 12d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

12d ago
12d ago
rlow112d ago (Edited 12d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 12d ago
-Foxtrot13d ago

It was built on lies Peter...you know this.

isarai13d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt13d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai13d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude12d ago (Edited 12d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

Is It Time To Trust Peter Molyneux Again?

Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?

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thegamer.com
OtterX287d ago

I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.

Perfect.

Cacabunga287d ago

Milo and Kate 😆
Stellar lie

DivineHand125287d ago

Project Milo could not have been released even if it existed. Why would a grown man want to simulate talking to young kids?

Profchaos287d ago

No he hasn't done anything to earn it if he actually delivers a fun competent game that's different

DiRtY286d ago

Come on, you can hate him for overpromising, but he made some fun games.
Fable I and II were awesome, as was theme park or Dungeon Keeper.

OldDuffer286d ago

Unfortunately its the haters who will always set the agenda on any such discussion. Peter is a visionary who delivered some exceptional games and invented genres. I consider myself blessed to have worked at Bullfrog and seen such creativity up close. The fact he over promissed on several projects later in his career is hardly an issue limited to just him, and certainly does not undo the huge legacy he has.
I was impressed by the showing at the event, and Im pleased to see he's learnt to shutup and just deliver a game. Maybe one two people can let go of the hate if he delivers on this project, but I doubt it - people love to hate.

CrimsonIdol286d ago

Amen. I respect Peter as a dreamer of interesting and grand ideas. Those who remember the golden years of Bullfrog knows how interesting their games were (and still remain) and the glorious feel of manipulating all the little simulation mechanics. If you understand many of his promises were "wouldn't it be cool if" hypotheticals that were strived for but ultimately not achieved (ie the realities of game dev) it makes far more sense than him being deliberately misleading.

Psychonaut85287d ago

No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.

Plague-Doctor27287d ago

One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years

DodoDojo287d ago

Exactly, the dude likes to suck his own D and talk everything up.

Psychonaut85284d ago

I’m curious who the dislikes are on our comments. Either people old enough to have some deeeeeeep love for Black and White and Populous, or young enough to not know what a massive huckster Molyneux is. He’s the M.Night Shyamalan of game directors. Did a couple good things early on and somehow has managed to ride that for decades.

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230°

Peter Molyneux's new game is set in Fable's Albion

Project currently codenamed MOAT.

JusttJD0099600d ago

M.O.A.T

Misleader of all time?

jznrpg600d ago (Edited 600d ago )

It’s between him and Phil. I’d vote Phil

Obscure_Observer599d ago

"It’s between him and Phil. I’d vote Phil"

If Phil were the man that made my life miserable, I would vote for him as well.

Regarding the topic, it could be both Peter and Phil working together.

M.O.A.T takes place in Albion, so it´s possible that Pete is working on new partnership with Xbox, which imo, is nothing but great news!

GhostScholar599d ago

What exactly has Phil mislead about? I can’t wait to hear the verbal diarrhea you come with.

Cacabunga599d ago

Still waiting for Milo and Kate.. most lmao game OAT

+ Show (1) more replyLast reply 599d ago
Becuzisaid600d ago

Wait.

His name is still used as a selling point for new games? Seriously?

jznrpg600d ago

If anyone knows his name you have to be extremely skeptical that what he delivers will be anything like what he says it would be and that’s best case scenario.

RaiderNation600d ago

He's like the "Tom Clancy" of video games.

InUrFoxHole600d ago

Lol what the hell man?!?!?

ZycoFox600d ago

I remember Black & White (PC) but other than that I can only think of Fable, B&W was a pretty cool game tho at the time.

sagapo600d ago

Populous was another one designed by Peter, released before B&W, godlike game as well, pretty good too.

Giblet_Head600d ago

I quite liked Magic Carpet growing up.

Obscure_Observer599d ago (Edited 599d ago )

"His name is still used as a selling point for new games? Seriously?"

The guy is a gaming legend for gamers who actually knows and played his games, like Dungeon Keeper, Populous, Black & White and Fable for example.

Becuzisaid599d ago

I'm certain that most who actually know who he is would contest your use of legend. He's the living, human embodiment of false advertising.

Obscure_Observer599d ago

@Becuzisaid

There´s an abyss between false advertisement and bad games.

Most gamers will get excited for games from great gaming creators rather than focus on their exaggerated promises.

Kojima described his Xbox exclusive game as "very unusual like no one has ever experienced before, leveraging the cloud." He said all publishers he presented the project, called him mad and rejected his game but Microsoft, because it´s too crazy.

Is Kojima exaggerating? Obviously. It´s gonna be a bad game? Hardly.

+ Show (1) more replyLast reply 599d ago
TheColbertinator600d ago

Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.

Profchaos600d ago

Does Milo live under a bridge there

shinoff2183600d ago

Captain overseller is returning. Ain't heard his name in years.

shinoff2183599d ago

Peter was overselling games way way before cdprojectred, and bethesada

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