James Steel writes -
Now that the Kinect has more than a year under its belt, we're finally starting to see a true second wave of games for the device that attempt to push the envelope even further. Recent releases such as Kinect Rush: A Disney Pixar Adventure and Kinect Disneyland Adventures offer up a variety of very polished experiences that really show how far developers can go with the same technology given the time.
Kinect Star Wars was a huge project, involving ten studios and over two-hundred staff working for nearly three years to bring us the final boxed product. A project involving such a wide range of studios can sometimes run into issues, primarily because there can often be a lack of a single clear vision for the project, on the other hand, it does give a lot of freedom to develop each area of the game independently to create a more complete experience. Offering up five distinct game modes offering a wide variety of gameplay, is Kinect Star Wars more than the sum...
Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.
WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
WTMG's Leo Faria: "Kinect Star Wars gave me the opportunity to witness Darth Vader and the Emperor dancing to Deadmau5's "Ghosts n' Stuff" like a couple of teenage ravers on ecstasy. That's the best thing I never thought I'd ever see in my life."
lol I remember this. Almost as much of an embarrassment as the Star Wars Holiday Special