Your end boss is weak! But seven easy rules will turn your 98 lbs. wannabe evil ruler into a global threat worth defeating.
Nearly 27 years after the original game's release, Final Fantasy 7 superfan Jamie Colliver has finished his magnum opus: A shot-for-shot remake of the original PlayStation 1 game, created entirely via LittleBigPlanet 2. Colliver's remake reimagines the original game as a platformer, with every scene, every location, every line of dialogue, and every song from the game's OST painstakingly implemented .
With Metal Gear Solid Delta on its way, we look back to see how the original Snake Eater is the foundation on which the entire Metal Gear series is built and is without doubt the greatest prequel ever made.
The fact you can kill the end by either changing your console clock or my way when he is on the dock is such a cool Easter egg.
My video/play through i time coded the part of end getting killed at the dock
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The river scene with ocelot's dad will also change depending on your kill count
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So many things that can change on each playthrough
Oh also the iconic ladder scene always a classic
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Personally DMC3 is my favorite prequel. MGS3 is top 3 though next to Kingdom Hearts Birth by Sleep.
Kinda surprised Red Dead 2 isn't IGN's pick for best prequel.
With Kojima gone, a lot is riding on Konami's revival of Metal Gear.
Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.
When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV
Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.
Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.
Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.
But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.
It's a one to one remake, using the same voice recordings too. Not a reimagining, no new content thus far announced, just a straight remake of a game that already exists, but now with prettier graphics. There's no revival, they proved they can't make anything related to MG after Survival. They'll just remake all the games and people will eat it up.
Snake Eater had some amaaaazing boss fights. A few of them are really straightforward, but the two the article mentions, The End and The Sorrow, are really cool.
I remember the Sephiroth battle, where you're dishing out like 10K damage with every hit. As opposed to when you first start Final Fantasy VII, and you're like COOL, I DID 7 POINTS OF DAMMAGE 2 THAT GUY FTW!
Without a doubt if im to praise Asuka's wrath. It would be for the fact if there ever was a game where God of War X Dragon Ball Z. It wud be Asuka's Wrath. Except it could have been alot better.