ZTGD | Confrontation Review

Dave Payerle writes: I’m not much for fantasy movies or books, but I can definitely get sucked into fantasy games. Between the Diablo games and Torchlight, I have spent more hours than I can count clicking the mouse button to make monsters die. Confrontation is similar in setting to those games, but replaces the hack and slash action RPG combat with a tactical, squad based approach. The concept is interesting, but it never comes together, and the result is a game that tries to blend genres but doesn’t do either one well.

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