Splitkick: The middle of 2007 was a great time for perspective shifting. In April, Nintendo released Super Paper Mario, wherein Mario was able to push back from 2d to reveal a hidden z-axis. The following month, Sega gave PSP users a similar experience with Crush, which added the ability to spin the camera when in a 3d perspective to alter the world when “crushed” back to 2d. It was amid the sudden genesis of this new camera mechanic that Phil Fish announced FEZ on July 17, 2007. A few months shy of five years later, we get to see if the mechanic still feels novel.