Gamasutra: Republique is a new video game IP from a new studio with some familiar faces. Leading the project is Ryan Payton, most recently a creative director at 343 Industries, working on Halo 4. Before that, he was a producer on Metal Gear Solid 4.
Now, with his new company Camoflaj, he wants to create a triple-A iOS experience - one which may also come to PC and Mac in a different form. Republique is a game about privacy, voyeurism, and information, and Payton aims to say some things with the project that he wasn't able to in larger companies. For the development of Republique Camoflaj has partnered with Logan, primarily an advertisement agency.
To help fund the project, like many other games recently, Camoflaj and Logan have turned to Kickstarter. We spoke with Payton and Camoflaj cohort Ezra Hanson-White (formerly a designer at Monolith and Gearbox) about the game's production, the trouble with app stores, the possibility of a PC version, and the game's diverse influences...
Camouflaj Founder Ryan Payton shares the story on how they got the idea to make Ghost as the main villain in Marvel's Iron Man VR.
Marvel's Iron Man VR's director breaks down some of the gameplay features in the PSVR exclusive, plus why Ghost made so much sense as a villain for this new Iron Man story.
Brian spoke to Ryan Payton, founder of the Seattle-based Camouflaj bringing us Iron Man VR.
They spoke about working with PSVR tech, the difference between established franchises and new IP, and how the demo took inspiration from Tony Hawk.