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280°

PS4 / Orbis Rumoured To Feature “Native” OpenGL

“OpenGL is a layered API on the PS3,” our source told us. “It’s much easier to use than LibGCM, which is the main PS3 system.”

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Community4396d ago
Emilio_Estevez4396d ago

Anyone care to say what that means?

sinncross4396d ago (Edited 4396d ago )

From my understanding, OpenGL is an interface with which code is created and utilised for the use of graphics.

I may be wrong, but I am certain that Native is merely implying that the PS4 can access the OpenGL coding directly as opposed to the PS3 in which the code needs to be emulated by another source first (being LibGCM.

So as long as the original code is fine, it should run smoothly on the PS4.

That is how I understand it.

tigertron4396d ago

I read that as if it was being explained by Sheldon Cooper. :P

sikbeta4396d ago

Native OPenGL means easier for Devs, that's all you need to know, seems like Sony got it and don't want to make it difficult for devs like they did with the PS3, good...

PersonMan4396d ago

@tigertron Sheldon wouldn't start out by saying "I may be wrong" though....

dedicatedtogamers4396d ago (Edited 4396d ago )

More importantly, OpenGL (as far as I understand) isn't tied down to a licenced, controlled licence such as DirectX. It allows easier cross-platform development, cheaper development, faster development, etc. It's also more open than DirectX, allowing an engine to more directly access the hardware.

Think of it this way: why do a lot of games use Unreal Engine? A lot of it has to do with how easy it is to use and how many features EPIC has packed into the engine. Developers see Unreal Engine and think "hey, why do all the work ourselves? EPIC already built this engine with all these nifty features". However, you're still limited by the engine itself, and of course you have to pay to use it in a commercial game. Building an engine from the ground up takes more work, but the results are tremendous. It's why a lot of the games from this generation have that "Unreal Engine" look to them. It's pretty easy to spot. That's because all of the games are using the same tools (and are under the same limitations).

OpenGL versus DirectX is the same way. DirectX has a lot of bells and whistles built right in, but you're limited by licence costs and of course the limitations of DirectX itself (part of why Mac and Linux have significantly fewer games. They're not exactly built with DirectX in mind, which belongs to Microsoft).

If this is true, it could (emphasis on *could*) mean cheaper development, better game engines, faster development, many more indie games, and a wider variety of physics and graphical styles.

RememberThe3574396d ago

Thank you, that was really informative. I'm actually a little blown away, it's been a long time since I read an intelligent comment here.

DeadlyFire4396d ago (Edited 4396d ago )

Well OpenGL is x86 based. Being Native means there will not be a need to emulate it at all. It will be running directly as itself. Meaning there will be no need for LibGCM or other variation/combination.

Ulf4396d ago

OpenGL is an API -- it is NOT "x86 based".

At least bust out wikipedia, if you're going to pretend to know stuff.

DeadlyFire4394d ago

I know.....I don't know why I typed that. I have looked at it for years.

StayStatic4396d ago (Edited 4396d ago )

My understanding of it is Playstations use OpenGL which is an API (application programming interface) , which are a set of libraries can accessed using C++ code.

However Microsoft have their own API called Direct X which features in most PC games these days with , the ones that don't are games such as RAGE.

The Xbox games typically use Direct X , hence the name Xbox : DirectXbox.

I imagine their would be some sort of licensing charge for other developers to use direct X on their systems , which is probably why Sony will stick with openGL.

Which one is better ? , hell if I know but they have both been used to make great games.

CarlitoBrigante4396d ago

It means PS4 will have the best graphics again like the PS3 but much much easier for developpers. The system is now more open.

Long Live Play

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THC CELL4396d ago

I take all games will look better on ps4 :-)

Mr-Zex4396d ago (Edited 4396d ago )

And I take that you're trolling on N4G, hence only having one bubble.

But to be honest, Sony can sure as hell pack a punch when it comes to consoles, let's just hope they make this one a console that's "Easy to develop" in terms of what the Devs say.

tarbis4396d ago

All Sony supporters are always been targeted by N4G xbots mods. Hence, the 1 bubble. They'll bubs us down every chance they can get.

Ck1x4396d ago

Nintendo has used open GL natively since the days of the GC I believe and it basically means that PS4 will be a much easier system to not only program for and get game engines up and running on with ease. But it will take little to no efforts as well for developers to harness the systems full power without braking the bank(this is why developers like Vigil said they had Dark Siders 2 up and running on the Wiiu in a matter of weeks)... Ps3 uses a custom linux version for its OS and i believe the PS2did as well. This is good news for Sony and the right kind of steps that they need to be taking with their next gen system

frostypants4396d ago (Edited 4396d ago )

This isn't about the OS. The PS4 could still have a Linux based OS. That alone wouldn't dictate the method of graphics rendering.

LightofDarkness4396d ago (Edited 4396d ago )

Well, at least that opens them up to more developers, but still not nearly as many as Direct X. If it was late '90s or early 2000s this would've been big news for GL proponents. By now I think the only big-name, pure/native GL developer left is id.

Still, a step in the right direction.

That said, this is a console, and as such, generic APIs add unnecessary overhead, as the hardware is essentially the same across each SKU. It will likely be a custom feature set built specifically for PS4 hardware but based on basic GL libraries.

And come on, what else were they going to use? It's not like MS were going to let them use DX anyway :p

DeadlyFire4396d ago (Edited 4396d ago )

Anyone that develops on PS3/Wii/PS2/PSP/PSVita/N3DS, and so on uses Open GL/Open CL/other based API of some kind. DirectX is Microsoft's API.

LightofDarkness4396d ago

Wii/GC API is proprietary, but is closer to GL than DX. PS3 uses LibGCM and PSGL, which are both proprietary but similar to GL.

PS2, I believe, did not have a high level graphics API. The others I don't really know about.

FrigidDARKNESS4396d ago

From a previous report it will be Open GL4....

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80°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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Community2h ago
jznrpg52m ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos23m ago

Souls games will be like that players struggling make it harder

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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ChasterMies20d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken20d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga20d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken20d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6420d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long19d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197219d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic19d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

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DivineHand12520d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91320d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer20d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit20d ago (Edited 20d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91319d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit19d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher20d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6919d ago (Edited 19d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit19d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal20d ago (Edited 20d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher20d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken20d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197219d ago (Edited 19d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic19d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2320d ago

Correction, they have no issue playing good live service games

shinoff218320d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit19d ago (Edited 19d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder20d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts20d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

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blackblades26d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken26d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades26d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken26d ago (Edited 26d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii26d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p