80°

Preview: Hand's on with Party of Sins' multiplayer [Try Indie]

Try Indie: "The multiplayer dynamic – and the unsavory nature of the characters – stands out. They each have unique abilities that have to be used to advance, such as sloth slowing down a fast-moving platform and gluttony eating a fellow player and spitting them up to new heights. Everyone has to work together to advance, and the characters can be switched in and out on the fly when a new situation arises."

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tryindie.com
10°

Bundle Stars – Delirium Bundle

Hey folks, one more bundle full of some great games and indie titles for that rainy day.

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anythinggeekyreviewed.co.uk
40°

[Continue-Play]Review - Party of Sin

Alex Harrison takes a look at Party of Sin, a story of an indie game being funded successfully, raising over 200% of what Crankshaft Games required to take this idea to production. But does it guide us to gaming salvation or leave us in damnation of another average puzzle platformer?

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continue-play.com
40°
3.0

Review: Party of Sin (Pixel Judge)

Indie and a platformer aren’t the words that inspire confidence. While some people like platforming – and I don’t judge them too harshly – personally I view it as something that takes place instead of actual fun gameplay, i.e. shooting. Unless it’s Mirror’s Edge, which was cool. But Party of Sin is closer to Mario than to parkouring Asian curriers and, while trying to emulate Trine, does it come any close or fails, crashes and burns, much like Lucifer?

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pixeljudge.com