Sticky Trigger: "Star Wars. One of the most hyped and beloved franchises in entertainment history. Everything has been touched by the franchise at one point or another; Lego, games consoles, bed sheets – everything. So it was only a matter of time before Star Wars made its way to the Kinect, I mean it fits it perfectly right? A franchise loved by blokes in their 30’s and 40’s and also loved just as much by kids 4 or 6. If you’ve been online anytime in the past 12months/2years you would have seen the hype for this game, you also would have seen the general forum gamer shit all over it and cry about their franchise being ruined by the ‘casual Kinect.’ However anyone who actually pays attention will know this is not the first time Star Wars has been on a casual device and it won’t be the last, so *****ing, moaning and complaining aside let’s roll on with the review of Kinect Star Wars for the Xbox 360!"
Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.
Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.
WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
I might pick this up one day on the cheap to play (as the reviewer says) when I'm drunk with friends. Is the game good? who knows, so many mixed reviews, I did like this review though seemed to be quite honest and unbiased.
Reviewer is probably 6 years old.
i really really tried to like this game but i just kept thinking over & over in so many areas the game actually would have been more fun with normal controls, the worst part that left a bad taste in my mouth was the ending sequence i died at least 50 times do the the unresponsive controls.
Good review. My kids and I are really enjoying it. Sure the game isn't perfect, but if you actually stay in one spot and follow the prompts correctly, the game actually handles fairly nicely....not perfect, but a great buy for my kids and myself. If you are a true Star Wars fan, you will find something you like about it.