The DeanBeat: How developers can avoid a bloodbath in fighting for new users

If it isn't solved, rising user acquisition costs could kill indie games on iOS.

GamesBeat's Dean Takahashi writes about the rising cost of user acquisition on iOS. What can developers do, besides releasing games on a Thursday, to beat rising promotional costs?

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roblef3399d ago

All devs in the moblise space should read this.