Default Prime's Charles Battersby writes: "Odin Sphere falls into the category of “all the arty nerds say I should play this game”. It came out for PlayStation 2 in 2007, making it one of the last great games for the system. Applauded for its deep story, and using 2D graphics even when 3D had long since become the standard, it was even called “a perfect game” by Play Magazine. Was this praise hyperbolic? Five years after release is it still “perfect”?
Sometimes, bad things happen in games. Here's why that can be a great thing for the overall narrative and gaming experience.
2D games are great, right? If there is one Japanese developer that has embraced the idea of them and ran with it, it is Vanillaware. The company is committed to the idea of games that are incredibly artistic and totally flat. Just recently, Dragon's Crown came back into the spotlight with a PlayStation 4 release. But what do you need to know about this developer? Let’s go over some of the more important details.
It takes a ton of work to produce 2D graphics lavish enough to strain a contemporary game system. This is in fact George Kamitani's modus operandi, exemplified by both Dragon's Crown and its artbook. If the preface in the artbook is anything to go by, Dragon's Crown is George Kamitani's love letter to gaming as a whole.
We start things off this week with some chatter on Odin Sphere, the recently remastered PS2 game. Why exactly are we fighting the same bosses five times in this game?
"Unfortunately, despite the graphics, and wonderful story, the minute-by-minute gameplay of Odin Sphere is mostly button mashing and managing a complex crafting system. "
Button mashing lol, you won't last long doing that (Well maybe it works on the earlier enemies in the game).