140°

New Xbox means more polygons, which means higher cost for developers

That next Xbox rumoured to be on the way? The one supposedly codenamed 'Durango'? Well it'll let us enjoy much better textures and character models thanks to all those extra polygons.

The bad news is that because there's more room to enjoy visual content developers need to spend more time on them, driving up costs and lead time. Next PlayStation to suffer too.

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gamesindustry.biz
Ghost2504414d ago (Edited 4414d ago )

which means you pay more than 60$ for a game

Fishy Fingers4414d ago

Who even pays retail for games these days. If you cant be bothered to shop around, or wait a week or two, you deserve paying the premium.

Gaming doesnt have to be expensive, this gen, or next.

kreate4414d ago

If the standard cost sits at 70 bucks instead of 60 for new releases. Even as the price drops, u'll still pay more next gen, than this gen overall.

Or u might have to wait even longer for the prices to drop to that swett 20-30 dollar range.

Gaming doesnt have to be expensive this gen or the next, but next gen will be more expensive than this gen if standard prices for games goes up.

Also what u gonna do if used games market starts to die? Just saying.

d0nT wOrrY4414d ago

Which means we're raped!
Which means more DLCs..

mushroomwig4414d ago

It's not like you're forced to buy DLC.

limewax4414d ago

Well you are to an extent though. Often the a game will continue the story through DLC. If that game has a sequel that I plan to purchase in the future then the DLC is mandatory to getting the whole story.

Mutliplayer maps are not forced. But story based DLC does push the fans into a purchase they would have clearly rather had on the disk. Personally I would rather they just got on with the next game than try an add an extra 1/4 of a game I own and continue to charge me for the story

kreate4414d ago

@lime

thats why i just youtube it

Stinky_Fish4414d ago

more like games will be 80 dollars, each company might release 1 game a gen, shooters in the west, and then the crash

kneon4414d ago

If you adjust that $80 for inflation that's about the equivalent of paying $50 dollars for a game 20 years ago. So really prices haven't changed much.

banner4414d ago

Wish i could do that to pay my bills..

I could see it now.. My light bill is 100 and i send them 50 telling them but 50 yrs ago.....

kneon4414d ago

Well had you invested that $50 fifty years ago and only managed a return equal to the inflation rate you would have almost $400. So you could pay your $100 light bill and still have enough to go out and buy a PS3.

dark-hollow4414d ago (Edited 4414d ago )

People here really don't have a clue about game development process.

High end graphics doesn't necessarily mean high cost.

Game development costs spreads on a lot of other things than the game engine.

Gta iv costed 100$ million but crysis looks much better and way cheaper.

Halo 3 costed 55$ million, more expensive than the much superior in tech kill zone 2.

Oh and guess what again? Shenmue, an over ten years old game costed 70$ million!!!! Which means a frickinn dreamcast game costed more than 99% of today's supposedly high end, high budget games.

Games on the old days were very simple, not only in graphics but the whole production is cheap. No recording high quality sound effects, no voice artist, no whole orchestras to play your soundtrack.

As ever evolving the tech gets, it actually get easier and somehow cheaper to develop games with new developer friendly assists and engines, new methods that developers will create to make things much easier for them.

Gohadouken4414d ago

All of those 3 are unusual cases of massive spending , hardly something you could use as a standard an point . And some of those cost were insane marketing .

One shenmue serie had that cost , the rest of the DC games not even close .

"Games on the old days were very simple, not only in graphics but the whole production is cheap. No recording high quality sound effects, no voice artist, no whole orchestras to play your soundtrack. "

Your point just beg the question , wich old days ? The 8 ... 16 bits or 32 ones ? Expansive soundtracks and voice over have been quite common since the 32 bits era at least , and their presence only increased .

dark-hollow4414d ago (Edited 4414d ago )

No they aren't "unusual cases"
I was giving a perfect example that better graphics doesn't always mean higher costs.

People think the more advanced the game, the higher it cost get which is not always true.
Or by their logic, how come a dreamcast game cost more than halo, killzone, mgs 4 and so on.

By old days I mean on the 8-bit era.

oricon4414d ago

Which means longer development and rushed games.

mamotte4414d ago

Wich means Avatar from James Cameron is the best movie of all time! Oh, no wait. I judge things by it's content.

RedDead4414d ago

Even less risks. Even worse games. Take Avatar for example. Massive budget, crappy overused story. PG./ Devs will be limited just like Movie creaters have been/ Prometheus the ALien prequel is rumoured to be 12pg because 18's is too big a risk on the money

+ Show (4) more repliesLast reply 4414d ago
AtomicGerbil4414d ago (Edited 4414d ago )

Why should it cost more, it doesn't on the PC.

First it was "we can't do what we want with current gen", now it's "it'll cost too much on next gen". Are these people never happy? What's wrong with challenging yourselves to do what you can with what you've got, be it hardware or money?

Mikeyy4414d ago

A lot of Pc games are $60 now too.

AtomicGerbil4414d ago (Edited 4414d ago )

Strange, nearly all the new PC titles in the UK are around £30 ($48).

Edit: BTW I didn't disagree.

JsonHenry4414d ago

I haven't paid $60 for a PC game. Ever. But then again I don't play CoD games (which never seem to drop in price) and I always hunt down the best deal online as well.

The Meerkat4414d ago

I agree.

I thought most games were developed at much higher resolutions then downgraded to go onto consoles.

Frankfurt4414d ago

It's true. Textures and models are made at a higher quality than what you see even in PC games.

Only people with their heads in the sand don't know that.

SandwichHammock4414d ago

Yeah, and used game sales are the new pandemic plaguing poor poor publishers. Ohhh those poor publishers!

Generally when things like assets are created for games, they are created at a much higher quality than the platform it is being created for can run. This is done for scaling as its much easier to remove the quality and complexity of something than add to it. Hence one would think that with more powerful hardware, at least where we are getting to, it is more likely that the original asset created will simply "drop in" without any type of altering. Now, the last time I checked, removing a step or steps from production, reduces cost.

Keep on spinning.

Aggesan4414d ago (Edited 4414d ago )

I find this odd coming from a developer. Can't be a graphic artist. The thing is, when 3D models are made for modern games, you first make a high poly model, then bake the details into a normal map, then you make a low poly version of the model and in runtime the model and normal map work together to make the low poly model look like it's more detailed than it actually is.
What I'm saying is, the high poly models are already being made, so why would it be more expensive next gen? All they have to do is make a slightly less low poly version of the high poly version. If anything, it should translate into less work.

Gohadouken4414d ago (Edited 4414d ago )

True but only to an extent . Take tekken tag HD ... from day one it had enough original high poly models to not only be downscaled for the ps2 and arcade release , but later on re-released with probably all of its details in HD .

But thing is you still need to constantly bump the quality of those high poly , and then factor in animation costs and the contantly evolving lighting and texturing techs . Today's high poly arent certainly of the same quality and level of tekken tag from earlier .

Tyre4413d ago (Edited 4413d ago )

@Aggesan Exactly, just what i was thinking. The high poly models are the 1st being made before dumping em down for this gen. So the cost are already made in the 1st place plus it will be easier because the software nowadays is better and since (quite) a lot of years capable of CGI graphics(cinema level) with lesser and lesser effort. This article is pure bullocks.

sprinterboy4414d ago

Article states the captain obvious lol. Did we really need a article to tell us that. Like someone stated above, just wait a couple of weeks before purchasing the game. Imo you have games like half life, gta series, killzone and uncharted series which truely deserve my money day 1 other than that a majority of multiplat titles can wait a month or.2 to iron out bugs/glitches etc so u get the best gaming experience anyway after numerous patches

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140°

Keoken Interactive lays off majority of team after failing to find funding at GDC

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …

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gamesindustry.biz
mastershredder2d ago

The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.

Markdn2d ago

And when you only make a fraction of your games worth on gamepass you suffer

Tacoboto2d ago

Palworld and Manor Lords are so suffering.

RiseNShine2d ago (Edited 2d ago )

Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.

Miacosa1d 21h ago (Edited 1d 21h ago )

That stinks but with a 68 average critic rating on their games probably made it difficult for people to invest considering there is a bloat of games getting made these days.

ROCKY281d 17h ago

You guys will be back with team strength and funding !

210°

PS5 Was The Market Leader In Unit & Dollar Sales For Q1 2024 And March In US

Mat Piscatella of analyst firm Circana has revealed that the PS5 was the market leader in North America for both unit and dollar sales during not only March 2024, but the first quarter of the year as a whole.

Writing on Twitter, Piscatella revealed that spending for video game hardware in February 2024 dropped 32% in comparison to the same period last year, totalling $391 million. In addition, spending for PS5, Xbox Series X/S and Nintendo Switch each fell a minimum of 30% year-on-year.

Cacabunga2d ago

What will happen when Sony announce a new Uncharted, Killzone, Tsushima or Horizon ..

ChronoJoe2d ago

Ah yes, Killzone that'll light the world on fire.

I'm joking but I do wish it were likely or more popular.

shinoff21832d ago

I'd rather an upgrade over some fps personally. Like a true rpg not some action game with a couple of rpg lite mechanics in it.

Jingsing2d ago

To be fair Sony usually know when to let a franchise go dormant, They gave Killzone over 6 different games and it never reached that summit. You end up in a situation like Microsoft if you just keep hammering out Halo and Gears and Forza etc. Microsoft should be smart enough to let them games go.

Demetrius2d ago (Edited 2d ago )

I thoroughly enjoy my open world games, but highest interest will always be the shooter genre lol it's just something about a good well crafted shooter with lore to it something like the Max payne series

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ravens521d 18h ago

Lmao. Perfect example of the denial.

Hofstaderman2d ago

But PS5 and Switch still outsells XBOX embarrassingly even with overall consoles sales decline.

Giga_Gaia2d ago

At this point, I think PS5 and Switch sell more in one month than Xbox does in an entire quarter...

Ironmike2d ago

Stop being sad mt just enjoy ur console of choice and just accept there's not only ps5 in the world

2d ago
Elda2d ago

This is not surprising in the slightest. The song will continue to remain the same.

romulus232d ago

And in other news wet is water.

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280°

AAA Games Will Get More Expensive And That Might Not Be Entirely Bad

Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."

Kaii3d ago

*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass

In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.

Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.

fsfsxii2d ago

Im not contesting that triple a games are not innovative, but most indie games are 2D side scrollers with pixel art, fompletely lacking in innovation

CantThinkOfAUsername2d ago

Agreed. 99% of indie is metroidvania, rogue-lites and visual novels.

Sgt_Slaughter2d ago

That shows me you know don't anything about indies if that's the conclusion and generalization you managed.

Tacoboto2d ago

"I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo"

What exactly is gaming media going to do that it's not already doing?

Welcome to capitalism and corporatism - every industry has this problem, it's not a gaming one.

Sephiroushin1d 22h ago (Edited 1d 22h ago )

They can start by saying the price increases is not good especially with all the micro transactions publishers put on games we pay for; but instead they tell people that the price increase on games is actually a good thing 🤦🏻

thorstein3d ago (Edited 3d ago )

It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.

I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.

But that's not what happened.

Crows902d ago

Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.

Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.

The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.

anast2d ago

Good point. I usually wait unless it's a favorite, but there are only 3 publ./dev. teams I can say that about, and 1 out of 3 gets day 1 treatment.

As for F2P, I'm a Path of Exile fan myself. I would just start hitting that hard and wait until prices drop.

Crows902d ago

Path of exile would be an also pretty good alternative. I probably choose path of exile 2 since it'll be fresher and will receive more content most likely. I don't know

I did grow tired of path of exile after a while

Software_Lover2d ago

It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.

Ironmike2d ago

Terrible article game prices go up any more u can kiss this industry goodbye

TiredGamer2d ago

The industry will and is already imploding due to double standards relative to prices everywhere else in society. Just as with food, housing, transportation, and other forms of entertainment, costs will increase even if only due to the constant rise in inflation.

Inflation is a fact of our modern world, and is a consequence of normal (usually healthy) economic activity. It is a result of a slow and continuous growth due to increasing money supply, and the complex relationship between consumer supply and demand. Inflation leads to the eventual increase in wages, whether through cost of living increases, yearly increases, minimum wage increases, or a higher demand of workers than there is supply.

The fact that the game industry has managed to keep game prices at or near the $60/70 range for DECADES is amazing in its own right. The buying power of a dollar has dropped in half in the last twenty years, so each year that prices don’t increase, it is essentially a price decrease for the previous year. Think about that.

Part of the problem is that games have been arbitrarily held at such a low price for so long that it has created a psychological ceiling in peoples’ heads that can’t be exceeded. MTs and other schemes have been created to try and mitigate this discrepancy, but those don’t work with every game/genre and have also received their own significant consumer blowback.

If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry.

I don’t like to pay more than I have to just like everyone else, but you have to be fair in comparing price increases (or lack thereof) in the game industry with the price increases across the rest of society.

anast2d ago

..."$60/70 range for DECADES"

This is false. Incomplete games have been this price for decades. For at least a decade or two, complete games have been $100 or more. They sell games as standard version and complete version, but now is some kind of version of deluxe, gold, complete, and ultimate. The tiers tell you that the standard version is not complete. It's explicitly stated. If the 60 game is sold for 70 and doesn't have tiers, micros and live service elements, I understand, but we most publishers aren't doing that.

"Part of the problem is that games have been arbitrarily held at such a low price for so long"

The have been held at a relatively low price, but gaming has never been cheap.

"If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry."

Most publishers need to leave the industry. This would actually be a good thing, but they won't because games complete games haven't been $60 for decades. It's usually $100 or more for the complete games and extra for the live-service elements, which rounds it out to a $50 game in the 80s, plus all of the micros and live-service fees and on top off this games are gravitating to being for rent in perpetuality via digital only releases. I would say they have more than already made up for it.

Ironmike2d ago (Edited 2d ago )

U should work with government mt nobody will pay 100 or even 80 for a game I do t how amazing u think it is that they kept prices down it not sustainable and only thing they kept down is the state they release have these games have
microtranscations this industry is going to hot Brickwall ppl already sick of prices then they release half finished games

TiredGamer2d ago

Everyone should have to study macro and microeconomics in HS so that they understand how a market economy works. I don't really hold college degrees with any reverence, as I feel that many degrees are outright scams, but I have studied economics for many years and at the graduate level. It's fascinating stuff and helps explain so much of the world we live in even since ancient times.

Not sure what you're going on about with complete vs. incomplete games. DLC and expansions are not a requirement for most (all?) games. I rarely buy expansions outright (unless part of a GOY edition) and never feel like I'm missing anything significant. Core games are still "complete" experiences for what they are. The digital landscape has just made extra content more viable. In older generations, when games were not massive development projects taking years to make, a successful game would be followed up with an "expansion" sequel a year or two later. Microtransactions are certainly a way that publishers are trying to pay their bills, and I understand that not everyone needs/wants them. Developers are more apt to make a DLC expansion today because the act of creating a true sequel to a game is just a monumental task. When a sequel is made, it's a whole new multi-year investment and a higher level of expectations.

I've been buying games since the 16-bit era. I remember when R-Type for the TurboGrafx was $69.99 at Toys R Us... in 1991. Most new games were in the $50-60 range. The N64 era commonly had titles ranging in the $70 range. So yes... prices haven't budged in decades, but the dollar has dropped by at least half in as much time. So that N64 Turok game was more like $140 in today dollars.

I don't disagree that some publishers should leave the industry. But the economics of the industry aren't and won't just affect some publishers... it will affect all of them, and it will lead to less risk-taking and a retraction from the blockbuster AAA games we are seeing today.

anast1d 22h ago (Edited 1d 21h ago )

@Tired Gamer

If people need an advanced degree to understand the difference between complete version and standard version, we are all in more trouble than I thought.

Example, AC Valhalla has a standard version, a complete version , and so on. Other companies hide this via other names. It's an actuality. There is not an amount of appealing to authority that can change this.

The fact that you have been doing something for a long time doesn't make your argument sound. This would be a fallacy of which we don't need an advanced degree to know either. If the games have tiers where the complete version is sold at a separate cost, then the standard version is not the complete game. Of course you can play an incomplete game, people have been doing it for decades.

Iron Mike

Your words do not mean what I say is not an actuality. You are not offering any evidence.

TiredGamer1d 21h ago

An advanced degree is absolute not necessary to understand basic tenants of a market economy that have been practiced since ancient times. A basic HS course or even a competent YouTube video would likely suffice.

It's clear that we are now dealing with stoic perspectives and a general anger with the industry trends that are largely out of our/your control. We can argue semantics all day about complete and incomplete games, and we can probably make valid arguments both ways. I will submit that GOY, "Premium", or "Battle Pass" editions of titles do not invalidate that the standard editions are not whole experiences on their own. I won't accept that every bit of DLC, paid or unpaid, is required for me to feel like I have been cheated out of my game experience. If I look at the PSN storefront now and look at God of War Ragnarok, for instance, the standard edition has everything I would expect from a complete game. The Digital Deluxe Edition for $10 more gives me a couple of cosmetic items, a digital art book, the soundtrack, and an avatar set.... this sounds like a "limited edition" set with a few extras to sweeten the deal for true fans, which is a practice that has existed for decades in all sorts of industries. Nothing there is essential in any way to the core/complete game experience.

As far as game prices being far higher (in current dollars) than today, there is no argument. Games of all types have been priced at the $50-70 mark since the early 1990s, and any AAA game today is made on a budget at least 100x higher than those early 90s titles. That's a pretty dramatic statement that needs no explanation. When expectations exceed the capability of the industry to deliver at certain price point, you can either increase prices, reduce quality, or go out of business. You can't go into a grocery store/restaurant and buy a Prime Steak Dinner and expect to pay 1990 prices for it.

anast1d 12h ago (Edited 1d 12h ago )

@Tired Gamer

I agree that people have knee jerk reactions, but we can't let such paint a picture that is not actual. Companies are in the business of exploiting as much as humanly possible, if not then they aren't a successful business. Therefore, it is also understandable that people are going to cry foul when they quote "the economy," something they know that hardly anyone understands, as the main reason why they are asking for more money.

It's always going to be suspicious when billionaires ask for more. I was curious myself after returning to gaming after a long break that spanned generations and I noticed a lot of shady practices and I was actually shocked how all of this stuff is unregulated, such as gambling in the form of loot boxes, cut content sold as "DLC", live-services and list goes on.

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