Gamasutra- One advantage that games on PCs, social networks such as Facebook, and even mobile phones have over those on traditional video game consoles is the ability for their creators to change and manipulate their worlds on the fly. Thanks to the relative freedom these platforms provide, games can be constantly updated to improve performance, fix bugs, balance mechanics, and keep players playing longer.
On traditional consoles, not so much. Game developers have been traditionally hampered by the bureaucracy, endless forms, and prohibitive cost that come with updating a console game once it's available to purchase, often at the expense of the game's quality.
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
how will dev costs lead to more freedom?
devs want more freedom and more open platforms next gen, yet want restrictions in them to fight used games? lawl
Its nice for them to want things.
But as long as they have enough ram and processing power to make games that are marginally better than they were last generation, they should be fine.
It isn't like the industry will implode just because devs aren't going to get an adequate platform for another 8 years. As if they are planning to support higher framerates, better AI, particle effects better physics, etc. The more features they'd add the buggier and more expensive the games would be to make, test and support with patches after the publishers abort their projects.
only Sony allows more freedom
creative freedom,time and resources to pursue new ideas.
^ Studio closed.Billions spent opening 10 new studios that will concentrate on perfecting the next big shooters of 2012