Girl Gamer Gilly is new to gaming and she explains over at Casuallyhardcore.com why games are more complex than you may realise for new gamers.
I took my PS3 to my Dads house the other day, he actually struggled to play Journey, a game with hardly any buttons to push, no enemies to kill or be killed by, and he couldnt do it He played BF3 for a whole 5 mins, he couldnt aim straight "Dad, you aint gonna be able to kill anyone by aimin up at the sky" Yeah, bit too hard for him, he gamed a little with me when i was kid (Sonic, Dessert Strike, Road Rash) but todays gamin is far too advaced for the likes of him, he does wonders with his hands aswel, you should see the things he can build/paint He did like Super Stardust HD though, got through the first couple of stages
it's funny, because as much as gamers (including myself sometimes) talk about games being dumbed down this gen, they're still very complex to a non-gamer, like in your situation. even something like Ninja Gaiden 3, which was incredibly simplified to reach a wider audience, would still look like rocket science to a non-gamer.
So I say why bother dumbing them down if casuals can't tell the difference?
Yeah, but the fact is that people tend to learn what they *want* to learn. Driving a car may seem complex to someone who's never tried it before, but if they have the desire, they'll practice until they learn how to do it. If someone is drawn to gaming, they'll get past the comparatively small learning curve. Instead of publishers chasing after people who really don't care much about games in the first place, they would do better to create games so awesome that they make people want to play them despite their perceived complexities.
I once gave my mother the controller to drive a car in Saints Row. She could not figure out how the **** to turn the car. It's really mad, I can't understand it myself since i've been gaming as long as I remember. Surprisingly, despite all her qualms and moaning with Saints Row as a parent...she enjoyed smacking people off the sidewalks...
Well it's not like you should throw a hard game at a person that barely ever plays. But do all of these publishers/developers really think that they will create a significant percentage of buyers' first game? Or even first 10? Why is it such a vital userbase for them?
How old is your father? Maybe it's been a long time since he has gamed? I'm in my 40's going on 34 years straight at this.
I don't see how when pc games are more complex(the ones that use more then the mouse anyways)
Probably RTS Games on PC are the most complex for a non gamer.
Sid Meyer's games are incredibly complex and I seem to do just fine with mouse only :]
I think some of them might be. Although complexity in gaming this last 5-10 year has generally decreased. What I want to point out, with everything in this world, you rarely start with the most complex thing. You start at a general stadium and work yourself upwards when you get the hang of it. This could be everything from sports, studying etc. as well as gaming. It's good to end up in the end and have a game that gives you more than the minor complex games.
For new gamers who started out on the Wii, iOS and COD then yes.
Have you ever handed your controller to a newbie and they literally pressed one button a died?
Halo, Rocket Launcher, feet. That is all.
All those issues, but I'll bet you can text and drive, and talk to your passenger at the same time.
Games have never been easier than they are now.
Only because of the many things that we as gamers take for granted because of well over a decade of practice. Simple things such as using the thumbsticks in tandem to walk around the game world is difficult for them (though I don't think hyper-texters have any excuse).
"Games have never been easier than they are now." Spoken like someone who knows what they're talking about. Remember the complex action needed to defend Starbase Infinium from the destructive power of the omni-sphere in Pong? How about the multitude of split-second decisions we had to make in order to escape the razor sharp throwing stars in Ninja Gaiden (Should I jump or duck. SO HARD TO TELL!!!! GAHHHH!!!!)? And god knows it was almost impossible to hold B while moving. Real life running isn't that hard, Mario! Whoa! Lost myself there. I agree. Games today are super easy. An infant could master them.
well, noobz are called noobz for a reason.
Almost EVERY game now-a-days has an extensive tutorial first level. Most new games like Uncharted even prompt you with the button icon for any and all interactive points of interest. There is something to be said about the player not remembering the controller buttons, but that is just pure practice, and time in front of the game. It's like anything else worth doing.... Practice, practice, practice. People could say the same thing about guitar, piano, and brain surgery. Instead of complaining... Put the time in.
When I was around three or four, my helper was better at Mario Bros than I was! She learned how to play it by playing it with me a lot. Beat the game before I ever could as well! She was cool like that.
That's because: 1) Many games today require about 14 buttons and two directional pads to function, and even these are not enough and so context-sensitive actions are required and a prompt is shown. Compare to classic games like Mario which required 2 button and a single Dpad to work. 2) Many games today require you to manipulate a 3D environment in first or third person perspective, with complex 3d layering of maps and all that on a 2D screen. This can be disorienting, especially to new players, and this is why the developers are attempting to help you navigate the world. This was not a problem in classic 2D games which are pretty straightforward to navigate and don't require 3D perception. 3) Games today have the capacity to create an extensive and user friendly tutorial in-game which wasn't possible before due to hardware limitations. Back in the days people were required to read extensive manuals for complex game like Civilization for example before they can jump in, whereas later Civilization games (which are doubtfully much more complex) have a friendly tutorial and contextual tooltip information to help you understand the mechanics of the game.
God no. They're all getting dumbed down so that issue doesn't exist...
Really? no. if your old enough to remember Goldeneye or Turok 2 games havent really jumped too far. Id actually like to see maybe 2 new buttons on the next controllers
considering those two games came out in 1997-1998 it wasn't THAT long ago. I was 25 years old then. The point "we" (the ones who disagree with the initial story) are trying to make is that games today do way too much hand holding. Fine, give us a training level but stop telling us what button to press during the final boss battle 10 hours into the game. I would like to think we have got the gaming controls down by then. I guess I don't understand why you started your post with "Really?".... It would seem that you agree with us if we are to follow along with your final statement.
i didnt want to be the first to admit you didnt have to be old to remember them games. i was about 23 then.
@ human analog - I truly respect the "older" gamer. not to call to you old dude at all. I am 25 now. You were 25 when turok 2 came out I believe. Games really do hold hands now that I agree with. Personally I think controllers are the best way to usher us into new directions. Id like to see more buttons or options with the newer controllers.
Funny people don't know how hard dos games where.
games that are harder to play are much better imo, take dark souls for example, such a hard game to master, but once you do, the satisfaction after is just great. The most recent example I can think of you is street fighter X tekken, no matter what people say, that is a hard game to play; getting all the tags and combos working seamlessly is hard to do, but once you get used to it and kick some butt online, it's such a good feeling.
New gamers, no matter how simplified controls will find controlling the camera while moving awkward.
Oh God, the memories of trying to play Halo for the first time (at that time, I was only 15, and all the FPS games I played were on PC). Thankfully, I was a quick learner.
All videogame controllers are based off the Super Nintendo's layout/design. Why you think after the break up of Sony and Nintendo with Playstation, the Nintendo 64 controller had to be something NEW. Look at how messed up the Gamecube controller's design was.. The Wii is just a remote using the sensor as a right analog and u just plug in the right analog. Nintendo has been doing everything right, it's just that it's a company geared toward kids-teens. I hate FPS games, but I bought Modern Warfare for the Wii and it was DAMN FUN! Playing with the Wii mote.
I started with command and conquer on ps1 I remember, and at the beginning I HAD NO IDEA!..but I continued and loved it! I started with Pokemon on the gameboy, AND I had NO IDEA what to do, I continued cuz I liked the universe..and loved it! You dont go out and start snowboarding You dont go out and start skateboarding You dont go out and start doing whatever you want You have to lose, you have to learn, to eventually get it :) This is why some games may seem complex Just dont begin with those games and no game will be too complex for anyone, and even be more enjoyable best example is Monster Hunter, Game is uber hard, but when you master the first hard bosses, you know what to do, and you will love it!
Well let me say this I've been playing since the PS1 days and I downloaded MGS1 and holy shit I sucked... the controls were so hard for me, I just think its naturally hard to adjust to the times. If I started playing most of my PS1 games I'd bet I'd suck until I got used to it again.
B.S It's called practice. When you learn anything new your going to suck at it for awhile at first until you practice more and improve on those skills. Same method for any new skill learned. I'm personally tired of games being noobified for sake of some casual gamers that barely play games at all. As if games aren't easy enough already even at the hardest difficulty settings.
Some people are just so intimidated by certain things, They will get the idea that they can't do something without even bothering to try.
If games didn't have learning curves then what would the point be of playing them?
I love it when someone who is only used to "arcade" racers watches me on Gran Turismo! Its funny when I tell them they wont be able to do one lap without damaging the car, and they laugh. Then they get so frustrated, they hand it back over! Has happened alot!
If you don't play games anything can seem complex. I think most games are too simple, yet if I get online I get flustered a lot easier.
The only issue I run into today's games are the controls. The mechanics often don't play well in the environments. Their either sloppy or laggy.
Even though most games this gen are slightly dumbed down to suit the casual playes, non-gamers like my dad still find it very complex to play
I Don't think games are all that complex. But that may just be because I've been playing so long now. I do remember having trouble the first time I had to play with dual analog sticks. the first time I played a shooter on PS2 and Xbox I was so confused.
Since the arrival of consoles, games have been made WAY to easy. The girl from the article should stfu or get out. Do you complain when you have to study for exams? NO, YOU PRACTICE TILL YOU MEMORISED IT.
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