CVG- IO Interactive's Christian Elverdam, gameplay director on Hitman: Absolution, talks to PSM3 magazine about easter eggs, freedom, barcodes, and Danish favourite The Killing
The guy in the band oversings like his life depended on hitting dramatic notes. Band is good, but seriously, he needs to calm down a little.
What guy? What band? o_o
Even though I'm pretty sure this game will be pretty good, there is another game that seemed to try to do the same thing recently and failed...HARD
Frankly I'm having fear pangs about this one. IO interactive have immediately failed to understand what drew people to the game. It wasn't for some convoluted soft science fiction nightmare of a story it was for the gameplay and executions! And so far there's nothing like that in what I've seen. Just linear shooting segment with either stealth or action.
oh shut up a more in depth story if done right is NEVER a bad thing. Look at it as icing on a cake if it is well done.
Splinter Cell Conviction, Ninja Gaiden 3 say hi. Making games about stylish murder "more personal" NEVER, EVER works.
No, his point is that we don't play Hitman for CoD style linearity. We were drawn to Hitman games for their open-ended level designs and the ability to carry out hits anyway you seen fit. So far we have seen NOTHING from this game that suggests that there will be the same kind of freedom in earlier games. Story is fine if done right but I don't play Street Fighter games for the drama-oriented relationships of the characters and I certainly don't play Forza or Gran Turismo for the personal journey the driver has trying to reach the top.
I was a bit vague. In no way am I underpinning the importance of story I'm just pointing out that games have a unique opportunity to interact with a player. Why throw away the potential user based creativity for developer based direction when if I want the latter I can just watch a movie?
Well "being done right" would imply that gameplay is a factor as well. I figured you guys would be able to read between the lines. If the cake's burned, icing isn't going to help it. Balance is key, this is what people fail to understand.
your an idiot they are ADVERTISING the more action based choices you can make! Just as before, you can sneak through EVERY level without killing anyone but your target, just because ubisoft sold out doesnt mean IO would.
I find it funny that this game is focused around the morality of an Assassin for hire.
Didn't they already focus on 47s morality in Hitman 2?
Really shouldn't say anything before I get to play the final product, but usually this kind of hype means that the devs want to keep player more on the leach to tell the story, which cuts freedom, and freedom is the thing that makes HM game. I just want proper HM game with a sandbox levels with various ways of completing them.. Even if it means story telling won't be so "immersive" (read scripted). I sure do hope they will deliver it, fans have waited new HM a long time, and I'm tired of scripted sp's...
I can guarantee you that IO Interactive knows what the fans want to see and they will deliver. Thing is though, they are trying to entice newcomers to the game as well. In order to do that they have to build in certain mechanics to make the game feel more accessible and fun for newer fans. That doesn't mean that it will be less fun for us older fans, it just means that the game is even more well rounded than it was before in the past. As far as making choices and open world mentality, that is there in the game full effect. This game isn't linear at all. It seems like it because of what they are deliberately showing, but that's the thing, it's deliberate. They aren't showing any assassinations and the various ways of doing them yet on purpose, they will show it more when it's time to show it. I have full faith in what they are going to deliver here. I can't wait.
That's the thing, I have not watched any media for this title after the first video they announced, just to keep the game fresh. Making "more accessible" these days means make the game simple, more straightforward, more scripted, less demanding, more simple.. I really wish they will make the game we want, but there is very few games latelly, atleast big titles, that have not went the direction I stated above. It's a trend that even the mighty have fallen, lastly Firaxis.. They make what we fans have wanted for years, a real turn based X-Com strategy game, oh my, best news ever, but here is the but: They desided to "make the game more fun" by replacing the time units with simple actions and fancy camera angles.. That's the core of the battle system, it works perfectly. UFO:AI (Fan made X-COM) uses the old system, just with some improvements, and it's perfect. They could just sayed, "Hey, It's coming to consoles too, they have pads with few buttons, and they propably don't want to manage every movement with theyr pads and stuff, lets just dump it down, shall we?". Ridiculous, Iconic PC-game gets sequel that goes by the restrictions of consoles, and to make the game "more accessible".. Gamers aren't stupid, not every game needs to hold your hand and show you the way, and minimize the brain work, it frustrates me. And yeah, they resurected Syndicate.. Which was never about MP, or even near fps, so **** the fans, let's make generic heavilly scripter "story driven, be the agent" fps, it will sell. Theyr mass appealing worked yeah, they released broken game, resurected franchise that is almost entirelly known for old PC gamers, changed it totally generic, and tought console boys will buy it.. Guess what, they don't know what Syndicate is, and those who do, don't care about S-fps, and it flopped bad.. Hell, so many franchises going to the "mass appeal" effect, DA2 do I need to say anything, MGS 4 was almost a shooter, BF campaign changed to scripted yawn-CoD content, BC's had it way better, atleast you got to play yourself, Flashpoints are waaaay more casual than theyr predecessor, New Splinter Cell, etc, the list goes on and on. Dev's are not always the ones to blame, publishers and the whole industry affects these things too, but yeah, I don't trust any devs words anymore what comes after the word "more accessible", it's an excuse to hide things. Whoa, I got siderailed, a bit angst here, hehe, but the main point is I really wish your right and the game makes justice to the old ones. I just want the old good gameplay back in gaming, when everything wasn't handheld and mass appealing.. Thank god for Indie studios and Modding community, and groups who make games free just for the love on the classics, like the guys with UFO: Alien Invasion, which is freaking X-Com players wet dream.
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