Among Metal Gear fans this has been a subject of much debate: how does the 2004 remake of Metal Gear Solid, called The Twin Snakes and released on the Nintendo Gamecube, compare to the original PlayStation version released in 1998? Opinions on this matter are very divided. The goal of this article is to break down the games and as unbiasedly as possible compare the different parts.
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
If you're replaying MGS1 in any of its available forms, you'll want to know how to unlock all the best items in the game!
I love both
Twin Snakes on the Gamecube is my favorite.Not because of the graphics but because of the updated controls.
that bullet time effect that The Matrix movie made so famous completely ruined the game's remake for me.
Minus the slow mow scenes with Snake it was a great remake its too bad twin snakes wasnt added to the MGS HD collection.
TTS voice acting sucked. Mei Ling and Nastasha lost their accents. Also the Matrix-like cutscenes we're an insult to the real deal IMO.