'Darksiders II' interview: Vigil Games talks loot, 'Zelda' comparisons

The first Darksiders was often described as a darker, more adult Zelda, and those descriptions aren't entirely untrue. The follow-up continues to adopt the Nintendo classic's puzzle-adventuring formula while cherry-picking elements from dungeon crawlers such as Diablo. Digital Spy sits down with Virgil Games lead designer Hayden Dalton to talk loot and whether single-player adventures like this are a dying breed.

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