Xbigygames gets a chance to sit and talk with Andrew Hale and Simon Hale, the people responsible for L.A. Noire's soundtrack.
""Still Wakes the Deep", the narrative horror from genre masters The Chinese Room and independent publisher Secret Mode, has been honoured at the BAFTA Games Awards 2025 ceremony with three awards, the second-highest number of wins for a single game at this year’s ceremony." - BAFTA Games Awards 2025.
Today BAFTA has announced SEGA’s open-world action-adventure title Shenmue (1999) as the Most Influential Video Game of All Time, receiving the most votes in a public poll.
How does Street Fighter 2 not break the top 21? Literally spearheaded a litany of clones for years and cemented a genre that continues to be relevant to this day. Some were such a blatant rip off that it led to lawsuits (See Fighters History).
Also I agree that BG3 is one of the greatest games of all time and the game with the most depth that I have ever experienced. In fact, it’s probably my favorite game of all time. That said, I have not seen its influence on the industry yet because there is nothing that’s been introduced that is truly comparable to the breadth of the experience imo. I anticipate and hope that it will become one of the most influential games of all-time because playing it has spoiled me.
I don't get it I just played the first game on the ps4 about six months ago and for its time it was probably well regarded for bringing a cinematic feel to gaming but I feel like there were far more engaging RPG's and titles that deserve it more.
For example I find Doom is likely the most influential game of all time for shooters, Mario for platformers the list goes on.
I'm not saying shenmue doesn't deserve praise just was it honestly that good there's a ton of moments in the game where you have to sit the controller down and walk away from the game for an hour for the in game clock to get to 8pm or something there's only so many times I can play space harrier as a distraction
Shouldn't the first shooter to use the standard dual analog control scheme be on the list? As far as I can tell that was Medal of Honor on the PS1 in 1999, although I'm open to correction if someone knows of an earlier game that had it (and no I don't count N64 games where you had to hold two controllers, haha). That control scheme, which was apparently far from obvious to devs at first, has become a default for essentially every 3D game that doesn't have a fixed camera (assuming you aren't using M/K).
Members of the original development team behind Rockstar Games' LA Noire are working on a new psychological thriller called Sowden House.
Hopefully McNamara is as far away from this as possible he set up shop in Australia then did nothing but complain about Australian labour laws while trying to make his workers live at the office working 24/7 on la noire punishing them for leaving at 3 am and being 10 minutes late to work at 9am the next day.
It's astonishing that none of the workers went to the fair work ombudsman as the studio would have been fined astronomical numbers