Nvidia is fond of drawing parallels. With its prior-generation graphics cards, the company likened each model to a different role on a virtual battlefield. GeForce GTX 480 was the tank—big performance and, to a fault, a big price, big power, and big heat, as well. GeForce GTX 460 came to be referred to as the hunter, incorporating a better balance of speed, efficiency, and cost more apropos to gamers. Finally, GeForce GTS 450 was dubbed the sniper for its focus on enabling playable frame rates at 1680x1050, according to Nvidia.
As silly as that trio of categories seemed, they make it easier for us to put a finger on the pulse of GeForce GTX 680. Though its name (and price) suggests a successor to Nvidia’s current single-GPU flagship, this is decidedly the hunter—a gamer-oriented card that almost completely de-emphasizes the once-emphatic message of improving general-purpose compute performance. But hey, it does that whole gamer thing really well, just like the GeForce GTX 460.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.