Legendary Silent Hill sound artist Akira Yamaoka says the games industry doesn’t take audio design and music seriously enough – but that composers need to be “stronger” to prove their worth.
I'm going to go ahead and disagree. The only people of the industry that don't take audio seriously are the smaller companies that can't afford to. Any series with even a half way decent budget usually tries to include some good audio. Killzone, Mass Effect, Bioshock, Uncharted, Metal Gear Solid, Dark/Demon's Souls. That's not even nearing all of the games with amazing sound and/or music. Dark/Demon's Soul's, in my opinion, goes above and beyond all of them. They used the perfect music in perfect places to create the perfect mood and feel for each area/world, while having the perfect little sounds. Whether it was blades swinging back in forth, the cackle of an enemy, or the simple clank of weapons in combat. The audio in those two games is above and beyond anything I've heard from a Silent Hill game. Even Cliffy B takes audio seriously. I remember watching a behind the scenes video of Gears 2 where he spent hours and hours listening to different types of gatling gun sounds until he found the one that clicked in his head. Say what you will about Cliffy B or the Gears series, but if there is one thing that game did well, it was audio. Same with Killzone. I really dislike when game developers make broad generalizations about other game developers. There hasn't been a 'good' Silent Hill game since SH3, so if he is so worried about other games that actually win awards for audio, maybe he should be filling out some applications instead of trying to make himself feel more important.
I be leave he had nothing to do with the last two games and he is considered one of the best game composer's around. I'm shure he knows more about audio in games than you do.
"The only people of the industry that don't take audio seriously are the smaller companies that can't afford to" umm...Call of Duty has been using the same sounds for the better part of a decade. They have no excuse Those games you listed have good direction in their audio, but could still use some technical improvement. EG: Sample quality, mic quality, compression, variation, etc
Cod still has a great soundtrack. The guns aren't that great, but I can't expect every game to sound like BF3 or something as amazing. As for the little things that could be better, of course they could... and something tells me the games he worked for probably could have used the same improvements... no game is 100% perfect.
Theres a few that care. DICE do an awesome job.
Audio actually seems to have been taken more seriously in previous generations. It was always important for a platform game to have jolly music (think Banjo Kazooie). Platform games have had some of the most atmospheric music too such as in Donkey Kong Country. I believe that it is the innocence of that genre that attracts the genius music writers. The decline of that genre has resulted in a decline in audio in general. Some might say that RPGs and survival horror games have great music and sometimes they do but they are not as assured to have this. It's very easy for someone making a survival horror soundtrack to put in a few plinky plonky ominous sounds masquerading as actually being a good soundtrack.
RPGs used to have the best music. Chrono Trigger's soundtrack still stands up to even the music of today. http://www.youtube.com/watc... http://www.youtube.com/watc... http://www.youtube.com/watc... And just to further enforce this fact, I present to you, Chrono Cross. http://www.youtube.com/watc... http://www.youtube.com/watc...
I don't know about this. From l4d and portal 2's context based soundtrack to mass effect 3 being scored by Clint Mansell - it seems to me like games put a lot of effort into the audio. Battlefield bad company 2 (haven't played bf3) had astounding audio and I'm sure bf3 does too. Also this is completely ignoring the indie scene. Bastion is a superb example of a recent game taking the use of audio in the genre to a new level. I'd say games ARE taking advantage of what audio can do. Really the only next step forward would be biometric feedback in games to tune the atmosphere to your exact physiological state. So if a horror detects your heart rate go up it could pick the pace up - maybe even match the beat to it. These are just some of the places audio could go and in fact the more and more I think about it the more and more I think this guy is talking trite. Game's seem to be pushing every boundary they can, I don't think audio is too left out. It's true some of the AAA titles get cookie-cutter OST's but that can be said for a lot of AAA movies. Games like Doom, Halo, tetris, mario, mass effect, left4dead on the other hand are all examples of games that could easily be recognized by their sound track alone and there are a lot more I've missed. Whether it's interactivity of just plain ol' awesomeness I don't see how audio isn't getting the attention it deserves in the genre.
Its funny how audio makes a game shine. Just look at Duke Nukem Forever that game without sound would be a complete torture to play it for the most part, the voice overs and the overral sound is what keeps the player engaged with the game more than anything else.
DICE says hello.
Valve says hello
I'm glad someone made this comment. It needs to be recognized that audio in video games play a big role in the overall experience. Play a game with the sound off, and then play it again with the sound. The experience is totally different. Audio helps create atmosphere, tension, suspense, and all these are very important, especially for games of today that are taking more of a cinematic approach. I'd like to point out that you can only go so far with bullet nosies and destruction. You have to have some great background tunes because thats what helps a game become more memorable. I got into the FinalFantasy games because of the music. Same with Modern Warfare 2. I bought the game just for the campaign because it had epic music by Hans Zimmer. Music plays a big role in the overall experience. Don't let anyone tell you otherwise.
is he talking about himself specifically or in general? because I remember reading interview after interview in OXM, PSM, OPM, EGM and others about his involvement on the Silent Hill series, which would often run 2-3 pages of a story about being inside a "dark mind". Hell, he was the third opening credit in "Shadows of the Damned", and he's talking about the lack of recognition?
Sony Santa Monica are brilliant with their audio. God of War, Warhawk and Starhawk each have really good creations
I love the soundtrack in uncharted 2&3
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.