160°

Ridge Racer Unbounded - Basic and Advanced City Editor Trailer

DSOGaming writes: "Namco Bandai has released a new trailer for Ridge Racer Unbounded, in which they showcase the game’s City Editor and the stages you can create with it. Ridge Racer Unbounded is developed by Bugbear Entertainment and is currently slated for a March 30th release in Europe for current generation consoles and PC. Enjoy!"

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dsogaming.com
hiredhelp4415d ago

Cant wait loveing the editor

Muffins12234414d ago

So badly reminds me of forge in halo when you place the objects :)

morkendo234414d ago

what the HELL was that?? high tech racing LITTLE BIG PLANET editing crap.

on the good side: cool you can build ur own track.

KwietStorm_BLM4414d ago

I thought the whole thing was 'on the good side'

one2thr4414d ago

Its like Hotwheels that had sex with a Micheal Bay movie that gave birth to an awesome baby, that fucked the play, create, share genre, and made an asexual being, that concieved this game, and birthed it.... Sweet, day one buy for me :)

140°

NVIDIA GeForce GTX 980 – DSR Enabled

FanBolt writes: "I recently got my hands on the new NVIDIA GeForce GTX 980 and have immediately fallen in love with the quality of this card. But the feature I’ve enjoyed playing around with the most is the new DSR setting."

2pacalypsenow3466d ago (Edited 3466d ago )

Is dSr only on the 900 series gpu?

Vegamyster3466d ago

I believe it's availible for the either the 400 or 500 series onward.

2pacalypsenow3466d ago

I have a 780 how do I enable it?

Vegamyster3466d ago

@2pacalypsenow

It should be a setting in your GeForce Experience panel.

3466d ago
starchild3466d ago (Edited 3466d ago )

Go into the Nvidia control panel under Manage 3D Settings and on the global settings tab a little ways down you will find the "DSR-Factors" and "DSR-Smoothness" settings. These settings dictate the rendering resolution that is downsampled from and the sharpness/blurriness of the gaussian filter that is applied during the downsampling.

I think it is a really amazing feature. It's easy to use and it works very well. It's like having SSAA as an option in basically every game, even DirectX 11 and deferred rendering-based games. It's not exactly the same thing, but it really helps to clean up the image quality.

+ Show (1) more replyLast reply 3466d ago
Magicite3466d ago (Edited 3466d ago )

cool feature

NovusTerminus3466d ago (Edited 3466d ago )

DSR was just added to the 6xx and 7xx cards through drivers.

In the GeForce Experience click the game, then below the options showing what you have vs optimized, there is a wrench, click it.

Then on the top left is a resolution option, click that and on the drop down menu, scroll up to the the top to see DSR scaling.

r1sh123466d ago

The only issue with it is when used in some games the HUD doesnt move.
But Im sure game updates might solve that :)

Cant wait to use it on assassins creed in a few weeks

+ Show (1) more replyLast reply 3466d ago
3466d ago Replies(3)
1nsomniac3466d ago (Edited 3466d ago )

I've tried it on my 760 & in all honesty it's not making any noticeable difference so I've switched it off & not bothering with it any more.

I game at 1080p as its the highest my monitor will go. I Used this DSR to play a few games at 4k but all it really did was decrease input sensitivity. After a good few retries & several close up inspections it does improve it but the difference is minute going on microscopic. At least on a 22" screen anyway, I would image it would be more noticeable on a bigger screen.

Pandamobile3466d ago

The biggest area of improvement will be in the edge-quality and filtering textures and alpha'd models. Look at the Crysis screenshots and pay attention to the foliage.

DougLord3466d ago

I see very little difference between the 1080p and the downsampled 4k. Frankly I can't tell much of a difference between my 1080p and my 1280p monitor, except for one being given 21" and the other being 30". Resolution past 1080p is the least important part of graphics. I think it's really about HDR, high def textures, number of polygons in a model, number of objects on screen, physics ..... We need to start putting increased horsepower to use improving gameplay. More enemies on screen, fully destructible environments, massive open world's, human like AI. The good news is a lot of this can be done server side. AI, massive persistent world's a and per the Crackdown demo, massive destructible environments. Wonder when we will get a mmo that looks like Crysis 3, has human fee liking AI like for a 5, destructible environments like Battlefield and particle/object physics like Crackdown. Also need to get rid of the redundant fetch quests and kill 20 spiders and replace with a great plot/story like BORDERLANDS or Balders Gate.

FanboltGaming3466d ago

I should have done more examples putting them side by side like this: http://www.fanbolt.com/?att...

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40°

Steam Weeklong Deals Announced For the Week of August 11-18

Hardcore Gamer: The must-haves here are Super Hexagon, Rush Bros., VVVVVV, Guns of Icarus Online and Ridge Racer Unbounded.

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hardcoregamer.com
110°

This Week’s Xbox Live Store Deals

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 24 February 2014. These are in addition to the Xbox 360 Ultimate Game Sale, which is going on now.

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majornelson.com
SteamPowered3715d ago

Nice. I was waiting for Ryse to drop in price before I snagged it.

DeathOfTheFanBoy3715d ago

It's EPIC man, enjoy! Just make sure you try approach each fight differently or it will become very much a game of deja-vu...

The story though... wow!