SYDHiT writes - The thing that makes art great is that it can cause such heated discussion, arguing with a friend over the meaning behind a painting or whether that last Transformers movie was good or bad is what makes art last beyond its finale. If you watch/play/view something artistic and at the end of it you say “That was ok, I guess”, you forget it almost immediately because there was nothing to grasp onto, whether it be a good or bad aspect.
Artistic integrity is always compromised when you start marketing it.
It's interesting that the author is making an issue out of Bioware's artistic integrity. This is the same company that cut stuff out of the main story and sold it as day one DLC. Sorry, but you don't get the play the "artistic integrity" card after you pull a stunt like that.
so next time McDonald's screws up my hamburger, I wont question their "artistic integrity"
The author should take the time to read/understand the issues before expressing his opinion. I would argue that if bioware/EA had artistic integrity and intestinal fortitude, they would have delayed the game to deliver the story in context with what they promised/intended.
I don't really care about all this to be honest. After a while of arguing it (since I didn't mind the ending), I sort of just gave up. Because in the end, whatever they add I'll be playing. Not to mention I recently read what one of the writers wanted to do with the ending and thought it was pretty cool.
I'd prefer something new, but more DLC for a game I enjoy is fantastic. More Mass Effect is a positive in my books.