Eurogamer: "There's a concept known as l'espirit d'escalier, which describes those wonderful comebacks and phrases you think of the moment you walk out onto the steps after an encounter that didn't quite go as well as it might have.
In that spirit, then, an apology is owed regarding this interview with three of Funcom's staff working on the upcoming Age of Conan massively multiplayer game. Somewhere over the North Sea between their appropriately wintry development headquarters in Oslo and the marginally less freezing London, we realised that we'd completely failed to ask Ole Herbjornsen (associate producer), Joel Bylos (quest designer) and Erling Ellingsen (product manager) the obvious question; namely, what is best in life?
Sorry. Given the presumed Viking descent of the Norwegians on the team, we can only assume that there's a certain genetic sympathy for Conan's own unreconstructed perspective on the finest things in life, but now we'll never know for sure. We did, however, remember to ask them plenty about the game, so that's alright then."