Gamasutra: I began thinking about this issue upon completing Mass Effect 3 a few days ago. Like many who have finished it, I found the ending to be frustrating and unsatisfying. I thought about why the ending was so frustrating and about other games that had ended similarly and been similarly frustrating, as well as games that had ended differently and been satisfying. Ultimately what frustrated me most about the ending was what frustrated a lot of other people - that the game essentially invents a new protaganist in the final few minutes, completely changing the thrust of the entire three games worth of plot up until that point (though are are a small number of ambiguous hints earlier in the game).
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Gary Green said: Tempting as it is to dedicate our first installment of PlayStation Icons to a franchise-leader like Crash Bandicoot, Spyro, or even Sackboy, instead I’m choosing a character that I, like so many others, connected with on a personal level. He’s a moody, world-weary teen, a proud loner with no time for the drama of others, and yet he’s also a hero just waiting for the motivation to unleash his full potential. He’s a warrior. He’s a leader. He’s the king of internal monologues. It’s time to meet Squall Leonhart.
Nearly 27 years after the original game's release, Final Fantasy 7 superfan Jamie Colliver has finished his magnum opus: A shot-for-shot remake of the original PlayStation 1 game, created entirely via LittleBigPlanet 2. Colliver's remake reimagines the original game as a platformer, with every scene, every location, every line of dialogue, and every song from the game's OST painstakingly implemented .
Earnest goes to camp?