780°

CryEngine 3 costs $1.2 million to license

According to a software company working on a commercial project with the CryEngine 3, the engine costs $1.2 million to license.

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digitalbattle.com
NovusTerminus4810d ago

O.o

That seems really steep for the price...

ATi_Elite4810d ago

Your gonna make that back easily!

Sure a little tough for Indie studios but some of the mid and corporate level studios should have no problem paying up!

Also CryEngine 3 drastically cuts Dev time across multi-plat games so in turn more studios should use it for faster Development of games.

PSVITAlitysensor4810d ago

Yeah, its just 1.2 million. Not a big deal for global companies who will make billions from games running on CryEngine 3.

Grap4809d ago (Edited 4809d ago )

indie studios more important than big company.. most of the big studios use engine of their own creation.

neoandrew4809d ago (Edited 4809d ago )

Grap

Indie studios will use UDK or CRYENGINE 3 SDK, they are much cheaper.

morganfell4809d ago

This is the first place where Crytek fails. Draconian uniformity.

Mark Rein is the guy you really want to talk to at Epic for licensing U3. He sets the price of the license according to the size of the game you are building, your distribution methods, expected revenue, and he even considers other software taxing your budget and cuts fees where he can.

Simply one of the best guys in the industry. You get the same license and support, regardless of your project, but the price is adapted to your studio.

The second place Crytek fails is they have the worst support...ever. You will get assistance from other developers on the dev forum before someone from Crytek finally gets around to fielding your inquiry. They have no system of tracking requests. A request on the closed dev forum, restricted to licensees, can set for two weeks until you figure it out yourself or some other developer sees it and says, "Hey, this worked for us." Atrocious customer service.

On the other hand, Epic has the greatest team for handling issues I have ever seen. When something pops up it is assigned a tracker and then placed into the hopper with a specific person tracking and handling your problem. It gets fixed.

Gaming1014809d ago

To know whether this is actually steep just for the license, you would have to compare it with other licensing fees ie. Frostbite 2, Unreal 3 etc.

kaveti66164809d ago

"Mark Rein is the guy you really want to talk to at Epic for licensing U3. He sets the price of the license according to the size of the game you are building, your distribution methods, expected revenue, and he even considers other software taxing your budget and cuts fees where he can."

I didn't know that.

I thought it was a flat 500k rate, which I think is exceptional considering how great flexible Unreal Engine 3 is. Cryengine 3 is phenomenal as well, but no indie developer really needs it or could afford it at that price.

BattleAxe4809d ago

I prefer the Phire Engine.

CoD5114808d ago (Edited 4808d ago )

Going back to some of the above posts, I'm fairly confident that the price is adjusted based on the studio and type of license purchased. Not sure how the Nexuiz guys would have afforded it if it was at a flat rate of $1.2m ;)

@morganfell

CoD5114808d ago

Going back to some of the above posts, I'm fairly confident that the price is adjusted based on the studio and type of license purchased. Not sure how the Nexuiz guys would have afforded it if it was at a flat rate of $1.2m ;)

@morganfell

dantesparda4808d ago

@neoandrew

Whats the difference between a UDK or SDk or the 1.2million one? I never knew it worked like that. And big ups to Morganfell for explaining the way customer service works with these companies and actually making it clear to understand. I never knew that either, thanks

+ Show (7) more repliesLast reply 4808d ago
Pokemon_Master4809d ago

Its very very expensive and should just show you how expensive next gen is going to be when only 2 devs are making games on consoles.

OhMyGandhi4809d ago (Edited 4809d ago )

that certainly is quite frightening to think about.

I have a feeling that new I.P's are going to be more and more of a risk as production values sky rocket.

Thank God for Xbox Live's indie crowd. Only costs 100 bucks to put a game on XBL using XNA. :)

vortis4809d ago

No, no, no.

Licensing fees for AAA engines are always high.

Epic uses the UDK for indie devs and there will be a UE4 version of the UDK after it releases so you can build high quality games without paying a dime.

There are also engines like Outerra and Unity which are also indie-dev friendly.

The price above is for commercial use from multi-billion dollar corporations. $1.2 for them is like penny and dime chump change.

Next-gen games SHOULD NOT have higher dev costs with all the cost-effective tools being released to cut down on both gameplay mechanics, infrastructure stability and asset management.

Pubs will no doubt use this kind of misinformation to get people to believe all game development is rising like a mofo and will charge you an arm and a leg because they can (sort of like what Capcom is doing brainwashing people into thinking disc-locked content had to be done otherwise they wouldn't make any money).

wicko4808d ago

It won't cost that much for an indie developer. Also 1.2mil is not realy expensive for an engine for a larger studio, and is in line with most engines (unreal 3 included)

tmoss7264809d ago

Unreal 3 costs a little less than that.

TacoTaru4809d ago

$1.2 Million probably covers the cost of 7-8 good software engineers for a years time. Considering that the alternative of do-it-yourself would also cost a bunch of testing time, the engine is definitely worth it.

Blaze9294808d ago

well looks like another gen of Unreal Engine games >_>

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Intentions4810d ago

Oh geeze... Wonder how much the Unreal engine cost then.

Pandamobile4810d ago

I think I heard somewhere around $300,000 for a commercial license.

vishant1014810d ago

that's why it was so prevalent this gen it was cheaper to license then other engines and still provided great graphics

Rearden4810d ago

Yes, it's cheaper, but you have to pay royalties to Epic if you use the UnrealEngine, you don't have to pay royalties if you use the CryEngine 3.

Pandamobile4810d ago

Pretty sure the royalties are for the free version of UE3. Both UE3 and CE3 have a free indie SDK that allows small companies to use the high end tools without having to fork out hundreds of thousands of dollars up front.

neoandrew4809d ago

Just BS man, SOURCE ?

There was some time ago a news, is was about 1 mln $ to license unreal engine.

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Kakkoii4809d ago

No it's not. Just because you can download UDK and work with stuff in it, doesn't make it free. You can download CE3 for free as well and develop in it without paying.

What costs money is to be allowed to PUBLISH a game that has been made with it. You have to pay a licensing fee to EPIC, to use they engine in a commercial game, same goes with CE3.

Surfaced4810d ago

Yikes... now I understand why it hasn't been so popular outside of Crytek.

MySwordIsHeavenly4809d ago

I imagine it cost Crytek multi-millions to make it.

4809d ago
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90°

DF Direct: Crysis 4's uncertain future is a grim portend for the industry

Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?

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eurogamer.net
PrinceOfAnger88d ago

I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?

DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "

isarai88d ago

I really hope they come out and push the industry forward like they used to. I miss old crytek

PrinceOfAnger86d ago

They all look disappointed by this news especially Alex

JEECE86d ago

Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

140°

Crysis 4 put "on hold" as developer Crytek is next studio hit by layoffs

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.

RaidenBlack94d ago

Why'd the day start with such sad gaming news?
Absolutely disheartening.

Jingsing94d ago

Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)

Kassanova0794d ago

I'm always rooting for Crytek.

P_Bomb94d ago

I’m rooting for Crysis. Hope they work it out.

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200°

Crytek Wanted Crysis To Be "Future-Proof"

According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.

While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.

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dualshockers.com
RaidenBlack117d ago

OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.

PrinceOfAnger117d ago

This video will always be impressive to me, even for years to come. Some things here are better than games we have today, OG crysis is the best version!

https://youtu.be/SVg63_aNr-...

RaidenBlack117d ago

OG Crysis physics, man ... amazing! Thanks for the reminder!

PrinceOfAnger116d ago (Edited 116d ago )

Looks really nice with VR mod too

FinalFantasyFanatic116d ago

I'm still shocked that it looks as good as it does today, puts some modern games to shame.

Profchaos115d ago

I thought the remaster was fine tbh some rough edges at launch but after some patches it's decent

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isarai117d ago

I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.

RedDeadLB116d ago

That CPU performance thing is preventing it.

isarai115d ago

Yeah unfortunately Crystek's decision to bet on the linear progression of clock speed in CPUs was derailed by the unforseen shift towards multicore CPUs. It just wasn't built with that in mind because that wasn't even in the conversation at the moment

DivineHand125116d ago

I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.

HyperMoused116d ago

Never played it, worth a try you think?

Profchaos115d ago (Edited 115d ago )

Worth a try just because it's the only game that lets you pick up a turtle on the beach and throw it at enemy soldiers that should have been a back of the box feature.

But nah seriously unless you're nostalgic for it I'm not sure if it will hold up

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