120°

Nvidia GTX 680 brings multi-display support

Fudzilla :

While chasing specifications and performance numbers of the upcoming GK104 Kepler based Nvidia GTX 680 card, we kinda overlooked one new key feature, multi-display support for up to four independent displays on a single card, another first for Nvidia

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fudzilla.com
turokgames4842d ago

Uh...a first for Nvidia? Hold the phone...doesn't ATI already do this? Eyefinity display anyone?

ATi_Elite4842d ago

AMD have been doing this since HD5000 series GPU's with there WONDERFUL EYEFINITY!

Finally Nvidia has caught up to AMD on something!

kaveti66164842d ago

Aside from multi-display support, Nvidia cards trump AMD cards in nearly every other category.

dirthurts4842d ago

AMD dominates on price/performance, and audio (integrated 7.1 hd audio decoder, yes sir!).

NYC_Gamer4842d ago (Edited 4842d ago )

@dirthurts

The 78xx cards tell a different story.those cards are way too expensive for their performance.The 560= the better deal.

+ Show (1) more replyLast reply 4842d ago
Series_IIa4842d ago (Edited 4842d ago )

I don't get the appeal of having multi display, most games look stretched & squashed beyond retardation and big chunky lines from where the monitors meet up looking like you are behind a prison cell.

STK0264842d ago

Multi display allows you to get a big screen, while keeping a high pixel density. It can also be quite useful in non gaming applications. Screen bezels do annoy me, so I don't use it, but I can see why some would.

gamernova4842d ago

Looks like the 680 with the multi display and its already existing advanced 3D display as well as physx and cuda cores are gonna blaze past amd. I also heard they took the next step on their vram.

Mikhail4842d ago

I wish all monitors have little to no bezels, until then I would only game on my HDTV with my pc.

70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
63d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox76d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R76d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits75d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack75d ago (Edited 75d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7275d ago

So is HDR... but they have it anyway.

thesoftware73075d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr75d ago (Edited 75d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0176d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS76d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos76d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS75d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto75d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos75d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos75d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8575d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos75d ago (Edited 75d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

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