210°

With $1.5 million, Wasteland 2 will get Linux and Mac versions

On the launch of the Kickstarter for Wasteland 2, inXile promised that the game will be ported to Mac OSX if they go over the $900,000 target and gather $1,500,000 for development of the game.

Now, Brian Fargo has tweeted that if that threshold is reached, the game will not only get a Mac version, but also a Linux one. If $1,500,000 is exceeded, an iPad version of the game is also a possibility.

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NYC_Gamer4845d ago

The funds will reach way over that amount

Ausir4845d ago

Looks like they'll reach the 900k target within 48 hours of launch!

-MD-4845d ago (Edited 4845d ago )

I've never played Wasteland but I'm loving this kickstarter thing where actual fans can vote with their wallet for games they want that otherwise wouldn't have been made.

Jobesy4845d ago (Edited 4845d ago )

I don't like the idea of kickstarting games AT ALL. It's a VERY slippery slope. Remember how dlc started? Everybody thought it was the coolest thing to have extra content after the game released, but it quickly turned into a cash grab.

Now we're getting devs asking for cash from the public to make games. Are we going to see exactly where the money goes? What it buys? There is absolutely no transparency in these ventures. There was an article I commented in earlier about gamers being self-entitled. If some gamers get irate about games they didn't fund, imagine them when they DO fund the game.

Kickstarter might soon become a tool abused by devs. Not only by spending money for things other than development costs, but they might be like, "Well, we would make this but we don't have the money". Don't get me wrong, gamers funding a game that would have never been made is a great thing, but there ARE people out there who will take advantage of people and I can guarantee it WILL happen sooner or later.

Amazingmrbrock4845d ago

Then people will stop funding things there. See I think the burden of researching where the money goes is on the people donating.

To me kickstarter seems similar to the stock market and companies going public. Minus the profit sharing, which could be good or bad depending on how you look at it and how the developers use it.

Suppose some of these games are massively successful. The developer responsible will be getting most of the profits back from that because they don't have to pay back a publisher. They could go on and fund their next game themselves. Or blow it all on a big coke party. There's really no safeguard or guarantee aside from personal responsibility. If you don't trust the guys behind a project don't get involved.

I think the bigger picture of an ending to the publisher monopoly we currently experience is worth the risk. Personally, I can't see having more options being bad. If someone acts a thief that won't be a representation of a totally flawed system, just someone taking advantage of the honor system. Though they would have to be a pretty good scam artist.

For now the only people I see taking home large quantities of money from kickstarter are game culture celebrities. So that's not a big deal.

4845d ago Replies(1)
Infernostew4845d ago

How about companies like Namco do this for help with localization costs! Seriously!

4845d ago
MeridianHope4845d ago

The day a major corporation like Namco (or Capcom as referenced above, or any other large dev) begins their own kickstarter project is the day I stop purchasing anything that developer *ever* creates.

Small devs who otherwise can't get the funding is fine. Large corporations that have millions of dollars at their fingertips is not.

Infernostew4845d ago (Edited 4844d ago )

Millions of dollars and still my favorite franchises rot in Japan. I'll throw those greedy son of b!tches some money for those games to see the light of day.

40°

Fallout and Beyond: Brian Fargo's Journey in Gaming

Explore the fascinating journey of Brian Fargo, a visionary figure in the gaming industry who founded Interplay Entertainment and has left an indelible mark on RPGs. From his early inspirations rooted in science fiction and fantasy to pioneering iconic games like Fallout, Fargo's career spans decades of innovation and adaptation in the ever-evolving landscape of video games. Discover his insights into game development challenges, his pioneering use of crowdfunding for Wasteland 2, and his upcoming project, Clockwork Revolution.

190°

Clockwork Revolution Features True Reactivity, Says Fargo, Then Shares His Best Scene from the Game

inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.

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Lightning77586d ago

"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"

"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."

Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.

Can't wait to see more.

Flawlessmic585d ago

That example alone is pretty god dam exciting, really hope they can pull of a game with multiple instances of cool scenarios like that, would be sickkk!!

Keeping my hype and expectations firmly in check though after the promise of starfield and forza fell well short of what was promised.

hope they smash it though, game looks pretty cool

Obscure_Observer586d ago

That serial killer story snip got me even more hyped for this game!

I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!

Amazing times to be an RPG fan!

jznrpg585d ago (Edited 585d ago )

This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.

But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.

I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.

TheColbertinator585d ago

I don't mind Bioshock clones or Deus Ex clones or XCOM clones if they do it right and convince you to play them in the first place.

Tacoboto585d ago

Your perspective is exhausting

phoenixwing585d ago (Edited 585d ago )

J I agree with to a point but buying a used copy is pretty ridiculous to me. Not even rewarding xbox when they do something right is bad imo. If the game is good I'll buy it outright. Just like I bought xboxs other games outright like forza.

I used to owe most of my allegiance to playstation but now I'm pc playstation Nintendo. In that order. Doesn't mean I won't reward microsoft when they make a game I like though. That's how it's supposed to work. Being a fanboy to the point you have to advertise how you're not giving a company money to the other "team" is ridiculous in the age of pc

Yui_Suzumiya585d ago

This is maybe one of ten interesting AAA titles to be shown this entire generation so far. I'd buy 1000 copies if it would show the industry that this is the type of games I want.

neutralgamer1992585d ago

This game has me very excited and curious

Rimeskeem585d ago

This game intrigued the hell out of me, definitely on my radar.

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80°

inXile CEO Isn't Fully Convinced on Using AI for Story, Though One of His Writers Had Great Ideas

inXile CEO Brian Fargo talked about his opinion on using AI for story/NPC purposes. He also teased interesting concepts coming from his writers for this purpose.

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