CD Projekt talks to OXM about why open world RPGs struggle to deliver meaningful narratives.
Man, I never like seeing developers trash talk each other, especially when I love both developers so much.
If you love skyrim you can still admit that what they say is true
It's a different brand of storytelling. That's all. They can both be equally effective in their own ways. Obviously games like the Witcher and Mass Effect deliver a much more traditional definition of "narrative," but Skyrim's narrative comes from more than just it's quests. It comes from exploring some random cave or tricking a dragon into attacking a giant, or freezing a bear and watching it roll down a cliff. The journey IS the narrative.
There's not even a hint of criticism in his tone; he's just saying exactly what the situation is. In fact, the big take-away point is that a massively open-end game just can't have that kind of massive story consequences that are directly visible in the world itself.
^Yeah, you're right about that. I was probably overreacting.
Yeah that is what I am trying to convey, skyrim made it seem like you were making a difference but you won't. It was the illusion of non linear but rather linear when it came to the actual quest. So if you asked your friend how they completed a quest it would be exactly the same it is just the option of whether they did or did not do the quest or did or did not explore some part of the map. The story was more what you did in the game than the narrative. It was not meant to say skyrim sucks but it can be repetitive and non rewarding for some people including myself due to the kill this at the arrow over and over
@ bimkoblerutso "Man, I never like seeing developers trash talk each other, " well you obviously didn't bother to read it. There is no trash talking in text.
Skyrims choices were all fake it was a extremely linear game with linear quest with just the order to do them. With choices giving the same outcome and that is why I sold it and am excited for witcher 2.
I dont own Skyrim and not planning too anytime soon. Sorry but I just dont see how one can sink in 50+ hours in a game with no story unless its a car sim, sports game etc. Kept my bucks for the Witcher 2.
Oh boy.. more developer drama. :S
oh boy... someone didn't even bother to look at that interview.
I did, and while CDProjekt wasn't as confrontational as the title of the article would have suggested, they were still being critical of Skyrim. There's no need to be snarky and immature, Perkel.
I don't get the feeling that he's bashing Skyrim. I feel like he's just pointing out the differences. Either way, I absolutely can't wait for this game. So happy to see it come to consoles!
I kinda have to agree with the article. Bethesda kinda took away when they eliminated the possibility to kill who ever you wanted to. I didn't play too far into Morrowwind but I killed the main quest giver in the city and it said something like "the main quest is ended, feel free to explore the world." I understand that there is so much to account for and it basically makes it impossible but I really wanted to kill Maven Blackbriar as soon as I met her but you can't. The Witcher felt like it had much more serious consequences, and that's what I loved about it. Maybe one day we will all be treated to a game where we can do whatever we want in the world and suffer the repercusions.
I don't like when Devs talk #### about gameplay in other devs games, hop off their nuts.
OH NO HE DIDNT!
The dude is right if he is referring to traditional story telling. Skyrim is a game about the journey...hence why the first 20 hours of you wandering around out there is easily the best part of the game...when you finally are able to fast travel everywhere and start doing alot of the "quests" and main story line, you realize that "choice" is an illusion. I love Skyrim, but it is really just a great hiking simulator.
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