210°

The Games that Inspired Civilization, Doom, More (IGN)

Devs talk about the games they used to make their games.

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games.ign.com
130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

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gamegeeked.com
anast35d ago

Simon's Quest is better than Symphony.

djl348534d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_9235d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil34d ago

That's a pretty fucking great list

__y2jb34d ago (Edited 34d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

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80°

Are Space Video Games Not Weird Enough?

The video game industry is already so creative, but one thing that can be improved is its handling of space.

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powerupgaming.co.uk
thorstein124d ago (Edited 124d ago )

After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.

It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.

Gamingsince1981123d ago

Weird games in general we don't get enough of, we need more games like Katamari and Mr domino, things like that

122d ago
260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77127d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE127d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle127d ago (Edited 127d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE127d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast126d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot127d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack127d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt127d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL126d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans127d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot127d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans127d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

127d ago
CrimsonWing69127d ago (Edited 127d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast126d ago

I agree with every point here.

Redemption-64126d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra127d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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