PS3 Can Block/Invalidate PS Vita Content On Transfer

Sony’s been rather vigilant when it comes to combating hacks on the PS Vita so far, pulling an exploitable PSP game from the PS Store a day before the first Vita hack was even made public – even though it ran entirely inside the PSP emulator. To that end, developer Hellcat has discovered that the PS3 when connected to a PS Vita, downloads a list of content IDs direct from PSN.

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Luc202416d ago

Is anyone surprised sony is doing anything to combat piracy? I hope it will be free from hacks for a long time or hackers can play some 20 old crappy games offline.

guitarded772416d ago

Hackers ruin gaming for legit gamers.

TheWretched2416d ago

Although it's easy to agree with this assessment, I don't.

Now, I agree that making it easy for people to use ISOs is a problem, it's not the hackers that make gaming less fun for "normal people", it's the hardware makers that are just as guilty here. Ubisoft made PC gaming a horrible experience with their DRM schemes, yet pirates don't suffer any of that... How's that for promoting piracy.

CD Project Red REMOVED the DRM after release as it was useless, as the game was cracked in only 2 hours after release. And the DRM actually made rendered the game unplayable for some legitimate buyers, whereas pirates had no problems running the game. I am like... wtf. How can ANY publisher think this is a good idea?

Now hacking in itself... no problem. I don't think most hackers actually want piracy to happen. They want to play around with the system as they see fit. Running isos is just a sideeffect of that.

guitarded772416d ago (Edited 2416d ago )

I understand your point... I have debated these issues while taking computer ethics and several other classes for my CS degree. There are always grey areas, and while those who initially perform the hacks/cracks may not necessarily be trying to open the systems to pirates, it is still the end result that matters. The simple point is that when someone hacks/cracks, they are not respecting the IP of the owner. Under most workable ethical theories, this is unacceptable behavior which does affect the average gamer negatively whether it be like in the Ubisoft case you mentioned or the price we pay at retail. We can disagree on this and we can still both be right... that's the beauty of philosophy.

Anyway, thank's for the real conversation... not much of that left on gaming sites now days. And while I may click disagree, I will also bubble you up for intelligent conversation.

brish2415d ago


I find it odd that you have so many disagrees for telling the truth.

"We release the game. It’s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn’t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said ‘we cracked it’ — meanwhile there’s a non-secure version with a simultaneous release. You’d think the GOG version would be the one floating around."

killerhog2416d ago (Edited 2416d ago )

those "crappy games", are actually better than those minis and arcade BS we get today, that are a few minutes long, or have no replay value. the games of the past work very well with today's portable devices. i do not know, why sony or nintendo arent inventing more in these classics for their handheld devices. i played streets of rage 2, four times straight, trying to beat the game (but sadly couldnt). while, i beat the suppose remake simpsons arcade game deftly and havent touch it since.

Gamerita2415d ago

hacking/piracy will kill vita,anyone who loves gaming & innovation wouldn't want that to happen.

they can hack the xbox there is no innovation on that side. lol

SandwichHammock2415d ago

Indeed. When using content manager through PS3 you cannot transfer anything unless you are logged into PSN.

PSN in maintenance?=tough
Internet Connection Down?=too bad
No internet?=oh so sorry

Content Manager through PC is a little nicer as it lets you transfer content (I have only tried music and movies) without being online.

No content through PS3 while offline has got me a little sour. Its actually quite invasive if you think about it. They are doing it for the right reasons but I do hope there is a workaround.


Canary2415d ago

Anyone feel like commenting on the actual article?

The idea is that when you connect a Vita to a PS3, the content linked to your PSN account is double-checked between versions. This way, the system will "know" whether or not you are trying to transfer (or even have access to) content that is not linked with your account.

The pertinent issue is: what does this information EFFECT?

If you hook your Vita up to a friends PS3, will it recognize that there are different PSN accounts, or will you be adversely effected for having two registries that do not match? If you buy games from other PSN accounts for your Vita, will you be unable to transfer them from your PS3? What if there's a bug with your game list? Certainly, I've run into a couple of those with my PS3 alone: it's entirely possible users could find their games "deleted"--permanent ly--due to glitches, or simple system and user error.

It opens up a whole can of worms. "Hackers" have nothing to do with this. This is a security measure whose invasiveness can only be speculated upon--but which IS invasive to a certain extent.

Piracy and hacking is irrelevant: this is an issue that effects legitimate consumers and should be discussed as such.