iTWire's Mike Bantick takes a look at the Radioactive IT top games of 2007.
Firstly, Bantick names the worthy GOTY contenders that missed out on being on the list and explains why for Uncharted: Drake's Fortune, Mass Effect, Super Mario Galaxy, Ratchet & Clank: Tools of Destruction, The Orange Box, and Rock Band. Then he explains why Gears of War and Medieval Total War 2 are in the mix.
iTWire's Top 10 of 2007:
10. S.T.A.L.K.E.R : Shadow of Chernobyl
9. SKATE
8. AFL Premiership 2007
7. Gears of War
6. Medieval Total War II
5. Guitar Heroes II
4. BioShock
3. Super Paper Mario
2. Halo 3
1. Call of Duty 4: Modern Warfare
Honourable mentions: God of War II, Final Fantasy XII, Drawn to Life
(29 December 2007)
EA has introduced fully functional microtransactions in the Closed Alpha for its upcoming free-to-play title, Skate.
Is anyone really surprised? This is the same company that once considered charging for every time you reload your weapon in Battlefield. These guys are the worst.
Microtransactions in EA Skate include bundles worth up to 20 US Dollars, with in-game credits apparently being difficult to earn.
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.