Joystiq:
Alright, I'll give you a moment to wrap your brain around that statement, then I'll explain. As most of you know, Rayman: Origins is a completely beautiful platformer that captures everything that is great about the genre -- precise controls, expansive levels, and high challenge. It's at the forefront of the genre's mini-renaissance, which has been ongoing for a few years now.
In a new financial presentation, Nintendo highlights Xenoblade Chronicles as one of several series seeing "dramatic sales growth on Nintendo Switch," joining Kirby, Pikmin, and Metroid. Compared to 1.41 million copies on 3DS and Wii U, Xenoblade Chronicles has collectively sold 7.17 million copies on Switch between Xenoblade Chronicles 2, 3, and Definitive Edition.
I have bought every game no matter the system. Hopefully the Switch 2 is powerful enough to give this world the detail it deserves
Nintendo has now published a special anniversary video celebrating 25 years of Monolith Soft. The developer has also opened a special 25th anniversary webpage featuring multiple commemorative wallpapers as well as a special message from Representative Director Hirohide Sugiura.
I've got about 1500 hours into all 4 Xenoblade games. It's now tied with Zelda as my favorite series. We need a Xenoblade Warriors game.
SEGA / Atlus Holiday 2023 Switch eShop sale live featuring lowest prices ever for Valkyria Chronicles, Persona 4 Arena Ultimax, and more.
Ninokuni...................... ...
thats all I am going to say................
No game, let alone rpg has a better look
A big beatiful love letter to the genre.............
did you play disgaea 4?
did you play radiant historia?
did you play pokemon black white
did you play any legend of heroes game?
The upcoming gungir is 1 big love letter
I really appreciate that you love japanese rpgs and want them to give you a love letter, but dont inore the forest trying to find that 1 tree.........
bravely default is as much a love letter as ive seen
but I received it after the second year and I had more rpgs I could handle from japan
"Right now, JRPGs suffer from the popular perception of being archaic and limited to niche-oriented, which happens to be exactly the sort of problem that traditional 2D platformers had during the 32-bit era"
it isnt right now, and it isnt right then
that no matter how great your games looks and how well it plays, you still won't sell that many?
What can role playing devolpers from Japan learn from a platforming game????
Are people running out of ideas for articles.