Jonathan Blow, the designer of the hit puzzle platofrmer ‘Braid’ and the forthcoming exploration puzzle game ‘The Witness’ has explained why he no longer play Japanese videogames, more specifically modern Japanese videogames.
Finally, someone who sees the problem with both the west and the east but he does generalize a bit he should play fire emblem Oh yeah “So I don’t play very many Japanese games anymore.” isnt none, sensationalism
I agree with him too. FF13 is guilty of all he said and even then if the battle system would have been fleshed out a bit beyond some little of micromanagement I wouldn't have hated on it. But their intentions were obvious, they wanted that casual market so they went for the easy and flashy stuff with no substance. =/
The tittle of the article is misleading. If you saw the whole thing, the interview was about many things not just one particular thing. The writter just wants more views for him and more hate for Jonathan Blow. It's not fair and its not honest. Never mind if you agree or dissagre, if true or false. This is a deliberate misinterpretation of a message and a misleading of an intereview with a game developer that was actuallly incitefull and broad, not just "I don't play Japansese" or "I don't like mainstream." This is not being pretentious, this is being honest.
I'm actually kind of opposite, as I prefer to receive a little handholding. I hate games that doesn't tell you jack squat other than a cryptic hint at best and then you walk around aimlessly until you randomly and accidentally find the goal. I can't stand games like that so no thank you!
I want at least a clear concise layout of what every button on the controller does in the game. I know in BF3 it took me literally months to figure out how to spot someone. Not quite as long in figuring out how to switch from auto to semi auto fire, but I shouldnt have to figure that crap out.
I really don't like people so disrepctful for other people's works.
I think that is why a game like demon souls was such a breath of fresh air. It constantl slapped you around but then you pass a spot and it really can feel like an acheivement
MH is like that, though the learning curve far bigger than the Demons souls series. Taking down the Monsters is extremely hard the first time, but overtime you slowly start to kick ass faster then before. Until what may take 40 min the first time now takes 15 mins. Also that feeling you get for taking them down is awesome, like you just accomplished a great task (just like in Demon/Dark souls.
"They take the stance that, if a player is afraid of your game and you aren’t very careful holding the player’s hand through everything, then the player will run away.” Two games: Demons souls Dark souls
Those are the (increasingly rare) exceptions to what he describes. *Most* Japanese games do exactly what he describes and it's why I also generally ignore them. Demon's Souls and Dark Souls were both brilliant though.
western games in general do it more in my opinion I cant remember playing a western game that didn't hold my hand the entire way through. Always checkpoints every second,easy button prompts all the time and a new example mass effects "action mode" or "RPG mode" why put that in other than to make people think less about what they are doing? and holding their hand through the game.
Western games do it a lot, just in different ways. Lousy, shallow plots that a spastic fourth grader can follow, auto-aim, the ability to 'nade spam areas, one-swipe knife kills, The unholy trinity in FPS: Machine guns with the accuracy of sniper rifles with a reflex sight, shotguns that can't seem to kill most people with one shot up close; but when you scope them from a ridiculous distance you can pop 'em, and sniper rifles which in most cases shoots too slow and can kill by hitting someone on the toe or shoots fast and stable for a sniper rifle but takes as much bullets as a machine gun. Heaven forbid that a game that takes place in the future or an alien planet has exotic weaponry.
So do most Western Games though. I can list more Japanese games that I've found difficult this generation than I can western games. And I've played an equal amount of HD games from both sides of the pond. I think what blow highlighted here was the problem with game design in the 21st century in general.
Yes, though quite brilliant, Demon's and Dark Souls were both made in the western rpg style, so... And yes, yes, you can say Japanese versus Western RPGs only refer to the region, but in full honesty there are some very, very clear genre tropes and tendencies between the two. They're different genres whose titles just happen to be regional.
"were both made in the western rpg style, so..." How so? I've never played a western RPG like demon's souls.
Can you name me a western developed RPG that plays like Demon's/Dark Souls? I would like to know too.
*rolls eyes* JRPG stylings tend towards Japanese story-telling tropes and norms. Watch anime, play any of most any FF or similar style game made in the last 10 years. If you think this presentation style is at all similar to Western traditions, then well... I obviously can't help you understand. Now look at Demon's/Dark Souls. Does anything about that particular game resemble ANYTHING AT ALL about the usual stylings of Japanese storytelling? In addition, JRPGs tend to tell a specific story with specific characters. Your protagonists are all named, their clothing and appearance is set in stone. They have characterization and story arc. Western RPGs tend to place a player into the story, letting them choose how to go about it. This means appearance customization, wide range of class/ability choices, and so on. With that *very* simple difference, tell me which Demon's/Dark Souls more closely resembles? But yes, just look the damn thing up. Pretty much everyone agrees that Demon's/Dark Souls is a western-style RPG made by a Japanese company. Is it exactly the same gameplay as Dragon Age, Elder Scrolls, Fable, Kingdoms of Amalur? Of course not, but then again how many similarities are there between *those* games? Oh right, about as much similarity as they have with Demon's/Dark Souls. If you still somehow think I'm impuning the honor of From Software by suggesting they made a Western RPG, then go look up Extra Credits. They're currently involved in a three-week long episode series on the differences between the two genres.
Demon's and Dark souls are more similar to Zelda, which is a Japanese game.
Too many developers cannot tell the difference between games that are hard and games that hard while still being fair to the player. The key is to watch player reaction during beta testing. If a player is getting their ass handed to them over and over and they are blaming the game then there is an issue. But if a player is getting repeated royal beatdowns yet blames themselves for not paying attention, not reacting, etc then you know you are on the right track. Too many developers cheat the player as a means of increasing difficulty and such design is simple idiocy. No one will admit it but the Mass Effect series is rife with this sort of crap design.
100% true. Except not beta testing, playtesting ^_^
So true mass effect seems to of been watered down after each instalment in order to make it more "user friendly" (holding hand) and they need to realize that's not what made the first mass effect so great and gained millions of fans in the first place.
HOW DO I PRESS LIKE ON THIS INTERVIEW????????
Below the "READ FULL STORY" link "vgarabia.com" is written in blue, click that and the option to rate the story and the site are there.
Funny, I thought COD was a western game.
The title is misleading because Blow said something totally different from that.
make braid 2 blow come on
what games does he play? seems to me he only cares about puzzles style which isnt big on consoles. I wonder if phil fish is the same way
Demon Souls and Dark Souls are, in my opinion, the only two games to come out of Japan this gen that are truly THIS gen in quality. Which is why it's a pity that both games bore me. But I respect them for what they are. 12
You have a very broken opinion...
Please give me examples of other games from Japan this gen of the quality of Demon's and Dark Souls?
Mmm, I don't think it is fair to pin the "hand-holding" label strictly on Japanese games. Where's the argument that shows that Japanese games truly own this feature? Some may even argue that the "hand-holding" philosophy to game design become popular in the west first. But who really knows? And like some posters before me mentioned, western games also are guilty of this. For ever Japanese game one can name that holds the players hand, one can name a western one. It is unfair to say that either Eastern of Western games truly own the "hand-holding" philosophy to game design. Both are guilty of doing this (more so now than ever before).
Read the interview, he did say a lot of western games are guilty of this too.
Only Japnese games i played this gen are: 1- Demon's Soul 2- Dark Souls 3- Yakuza 3,4
Some of the best. If theres one japanese game i`d recommend this generation its Demons souls
Why do people feel like strong opinions and passionate vision for the landscape of gaming makes someone a tool? I really don't understand why people expressing themselves strongly is bad? Gabe Newell gets panned for it, Jonathan Blow gets panned for it, Phil Fish is getting panned for it (to be fair, he was kinda rude). All of these guys make great games, and it's because they have this passion and vision. You really think it's a bad quality?
Because people are stupid and truth is the new hate speech.
Braid was amazing and I somewhat agree with his statement about "hand-holding", but still that's a shame. As far as I'm concerned more Western games do a lot more hand-holding than Japanese games.
Maybe I should explain why I don't play Jonathan Blow games.
Sure, go ahead
Hmmm let's see... his most prized game: Braid involves shallow platforming with a "hand holding" time rewinding system that renders the player unable to lose. All of course relying on a twist within the story that is suppose to evoke strong spiritual insight into "life" yet comes out to be completely contrived and unsurprising when hinted at from the very start of 5hrs of gameplay that would be best described as repetitive. Read: Overrated.
I thought it was "clever" and "different", with subtile "references" to "the" video "game" industry"." But everyone's got their opinions, I guess. I for one, want cocaine to be legal.
Mainly because I'm spending most of my time playing Peace Walker, which happens to be a game made by Japanese developers. @ plmkoh Nice. Overall, I'm just tired of these devs that stand around moaning about the industry and trying to put down other devs. Just get on with making your own games and let them do the talking. Stay off the soapbox trying to make yourself sound important.
Hmm... what Japanese games have recently been holding your hand? I admit that he does not specifically say "All Japanese" games, but it would've been nice to hear some examples. Well I like Japanese and western games, so win-win for me
japanese devs need to go back to the reason westeners played a japanese game....because they are 100% JAPANESE. it is that cultural difference that intrigues us about a game made in japan. a game like mgs has western influences but it has that japanese over the top flare that makes it not a western game. this gen japan is trying too hard to cater to what we westeners like in a game when all we want from them is to be themselves and not trying to be something else. they need to go back to what made them a powerhouse game development community they were in the late 80s - 90s.
Resident Evil serie is a perfect example of that.
Hahahaha, As I look in that photo, one person pops up in my mind!, is that you goldmember?!!!.. wahahaha
I haven't played many Japanese games, either. Only Ace Attorney(1 through 4), Ar Tonelico, Asura's Wrath, Atelier Rorona, Battle Fantasia, Bayonetta, BlazBlue(Calamity Trigger, Continuum Shift, and Extend), Castlevania, Catherine, Cross Edge, Dark Souls, Demon's Souls, Disgaea(3 and 4), Dynasty Warriors(7 and Gundam 3), Eternal Sonata, Final Fantasy(XIII and XIII-2), Fragile Dream, Front Mission, Gran Turismo 5, Hyperdimension Neptunia, Ico, Izuna: the Unemployed Ninja, Lost in Shadow, Lost Odyssey, Marvel vs. Capcom 3, Moon Diver, Ultimate Ninja Storm 2, Nier, No More Heroes, Record of Agarest War, Resonance of Fate, Shadow of the Colossus, Star Ocean: The Last Hope, Tekken 6, The World Ends with You, Trinity Universe, Valkyria Chronicles, and White Knight Chronicles(I and II). Nah, not too many Japanese games. And they all held my hand, weren't a challenge, and weren't unique. Oh, lest someone not notice: /s
Call of duty is very unique and fun, so is Battlefield, Medal of Honour, Counterstrike etc. Wow, so unique and fun gameplay. Hope you see the irony in my post.
title should read "jonathan braid shows how ignorant he is"
East: Mario, Zelda, Resident Evil (too bad it now went the western way in gameplay), Shenmue etc....... West: Call Of Duty, Modern Warfare, Battlefield, Medal of honour etc...... I prefer eastern gameplay than west, hands down. This gen I played a lot less videogames, is it because the west took over the gaming industry more? I, with many others, thinks this was the worst gen ever. The only good thing was online play, but there were and is too many military shooters. Western gaming is all about guns, immature language and grenades, oohh those grenades, better take cover M***** F*****.
East= Fun Gameplay West= Boring Gameplay Couldn't be put better any other way.
You can't be serious. East has some great games. West does also, seriously, your just gonna talk about shooters? Lets talk about Mass Effect, Castle Crashers, Uncharted, Forza, Mirrors Edge, SSX, Skyrim, Portal, Rayman: Origins, inFAMOUS, Batman: Arkham, Alan Wake, Deus Ex, Assassins Creed, etc. How many of those are shooters? I Guess MAYBE you could argue Uncharted is a shooter, and if you want to grasp for straws say Mass Effect & Alan Wake is one too, but there all radically different experiences. TBH, your just nostalgic. Two gens ago, it was all about platformers. Last gen, we saw tons of RPGS and some platformers. This gen, we've seen tons of shooters, but we've also seen more WRPGS and the return of fighting games (BlazBlue, KoF, SFIV, SFXT, MVC3), etc. As for shooters, all those shooters are different. Compare Call of Duty to Battlefield to Halo. Yes, they all have guns. However, one is a twitch shooter. The other drops you in a sandbox map with destructible environments & vehicles. The other has more of an arcade feel, with focus on map control and team work. So yea, they all have guns and grenades, but there different experiences. It's like comparing Final Fantasy to Dragon Quest. Yea, both RPGS, but they appeal to different people. People need to grow the fuck up. East or West, doesn't matter. Play games that appeal to you.
Heavy Rain and Uncharted were the best western games this whole generation. The rest was just meeehh. Oh, Gears Of War was fun as well in multiplayer.
Dark Souls, Demon Souls, Valkyria Chronicles, Ace Combat Assault Horizon, etc. He missing out on lot's of good games.
It because since the rise of Xbox, now you have this boom/influx of indie Western developers who believe that they are the new frontier in gaming, when in reality they're killing the industry, but people won't see this until next gen's console comes out and everyone starts to realize graphcs and FPS games aren't everything. Western developers trip me out how they make these little s#*tty cell phone application puzzle games and say all of japan's games suck now because they don't follow the trend of SHOOTERS and making every game in the FIST PERSON VIEW!
indie developers are killing the industry? What?
I love playing games that try not to undermine my intelligence. I can't say I like this gen because of all the baby tutorials that make you feel like your not discovering anything. Like for example you know when there's lava in a hole in a game where it doesnt seem like you would be able to get back out but the game insist on telling you for a god minute "JUMP OVER THE HOLE!!!" and your like "no shit....". Back when i first started playing games I feel like the most fun thing I got to do was test what i was able to do and not all by myself P.s: do guys really need me to put /s? or what?^
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