DSOGaming writes: "According to Nvidia, real time fracture was possible thanks to the incredible raw power of modern-day GPUs. In case you were unaware of, in current games designers set specific points at where objects can be broken. This can be easily noticed in Crysis, where palm trees can be broken at certain points. With Nvidia’s PhysX, players will be able to break things and cause fracture where they want to, without any limitation."
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Real time destruction, no dev to have it blow up at certain points...I love it :D
Epic have finally realized the benefits of Nvidia
PS4 Graphics
This is going to rape fps in games.
Other Physx features already have enough impact, no thanks.
Not to sound like an ass, but PhsyX hardly runs smooth (when Devs can even afford to support it) without the very best hardware.