100°

PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

DSOGaming writes: "According to Nvidia, real time fracture was possible thanks to the incredible raw power of modern-day GPUs. In case you were unaware of, in current games designers set specific points at where objects can be broken. This can be easily noticed in Crysis, where palm trees can be broken at certain points. With Nvidia’s PhysX, players will be able to break things and cause fracture where they want to, without any limitation."

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dsogaming.com
turokgames4846d ago

Real time destruction, no dev to have it blow up at certain points...I love it :D

john24846d ago (Edited 4846d ago )

It was really mind-blowing stuff. However developers need to speed things up. Nvidia has already released the 3.0 SDK of PhysX and we haven't seen anyone using it (3.0 offers better multi-threading, thus better performance)

arnyftw4845d ago

I think they havent made any games using it because AMD doesnt have it. They would need to make 2 different games, one for AMD and one for Nvidia GPU's.

john24845d ago

@arnyftw: Nope, PhysX 3.0 is compatible with both AMD and Nvidia. Bohemia is currently looking into using the 3.0 SDK in ArmA 3 (as it will use PhysX for physics, though I doubt if they'll have a hardware GPU mode for those with Nvidia cards)

F7U124845d ago

Where's the video?! -_- And I wonder how long this feature will take to get to consoles.

Machioto4845d ago

It's on the home page like 12 spaces down.

F7U124845d ago

I see it, thanks dude.

solar4845d ago

When it's outdated and can be had cheaply.

F7U124845d ago

@solar

Sad but true. If Valve debuts a Steam box the consoles are in deep sh*t.

+ Show (1) more replyLast reply 4845d ago
NYC_Gamer4846d ago

Epic have finally realized the benefits of Nvidia

john24846d ago

Will developers actually take advantage of it though now or will we have to wait for next-gen consoles? That's the big question

christian hour4845d ago

Yes you will have to wait for next gen consoles, or you can experience it now(physX at least) on current gen pc GPU's, GPU's in consoles are not dx10 or 11, nor do they support phys x, if you want to see what the consoles are really missin out on just by not having phys x, look up arkham asylym and arkham city on pc with phys x enabled. It adds so much atmosphere to the game its unbelievable, volumetric smoke and crazy debris with insane physics! Cloth that rips and dangles accordingly etc, if nex gen consoles are not dx11 and phys x enabled and at least 2 gb, then I wouldnt bother with the next gen :P

SignifiedSix4845d ago

pretty sure the next Xbox will have dx11. and it'll only be the next Gen console to use it.

christian hour4845d ago

I know its rumored ps4 may be going with AMD for their processor but that doesnt rule out a possible nvidia gpu. I may not be 100% on this but I heard that AMD or it may have been ATI (memory is terrible atm) can support physx now using the cpu, its not as smooth as having the gpu handle it i imagine but if my fuzzy memory is correct its a step in the right direction :) Some day I'll be able to afford a decent gaming Rig... some day haha.

Plagasx4845d ago

This is going to rape fps in games.

Other Physx features already have enough impact, no thanks.

Eyesoftheraven4844d ago

Not to sound like an ass, but PhsyX hardly runs smooth (when Devs can even afford to support it) without the very best hardware.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
59d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox72d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R72d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits71d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack71d ago (Edited 71d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7271d ago

So is HDR... but they have it anyway.

thesoftware73071d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr71d ago (Edited 71d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0172d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS72d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos72d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS71d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto71d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos71d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos72d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8572d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos72d ago (Edited 72d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

72d ago Replies(1)
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