Did BioWare change when the studio was bought by publishing giant Electronic Arts? asks Sinan Kubba.
"In 1995 Greg Zeschuk and Ray Muzyka had two passions: medicine and role-playing games. If the two young doctors weren't tending to Alberta's sick they were playing table-top adventures or talking about translating them into video games. When they co-founded BioWare with fellow doctor Augustine Yip, medicine still represented Muzyka and Zeschuk's day jobs as they tried to balance their passions."
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Earlier this year, BioWare was hit with layoffs as part of a downsizing of parent company Electronic Arts, but fans have been reassured that the next Mass Effect game hasn’t been impacted. Likewise, Dragon Age: Dreadwolf’s development is still churning along, with BioWare putting it at the forefront of its focus and rumors suggesting that it could launch sometime later this year. Fans might be getting another look at the long-in-development Dragon Age: Dreadwolf at the Summer Game Fest in June.
If the recently posted job offering for a temporary development manager is any indication, BioWare could have yet another surprise up its sleeve for when Mass Effect 4 and Dragon Age: Dreadwolf are nearing completion. This mystery BioWare video game could truly be anything, from another spin-off of its two major properties to something entirely new. All there is to go on at the moment is a vague mention in the job posting, and it might still be some time before BioWare is ready to confirm any new games in its pipeline.
So a studio that spent years on anthem then this dragon age thing is now also working on another ip along with mass effect,
You think they would be worried that there brand has been on 3 major screw ups
Dragon age 3 launched broken with the frostbite engine yes its a good game but you can see in the late game how rough it was
anthem......
Mass effect 4 well that dev team was fired so yeah.....
They should make sure this new dragon age is a goat instead of putting more work on the table
How about they focus on those games and not over extend themselves? We don't need another Anthem.
Bioware died after Inquisition (some would even argue after ME3). They are no longer the same company.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
I've been a Bioware fan since the days of Black Isle and Interplay. Bioware has definitely changed. For the better or for the worse? I guess that depends on whether you like how their older games used to be, but there's no doubt that modern Bioware is VERY different, the most notable difference being that they are fully on board with EA's DLC-whoring ways.
and if you believe that, i have a bridge for sale.
Sluuuuuuuuuuuuuuuuuuurrrrrrrrr rrpppppppppppp
It seems pretty clear to me that EA has changed--and continues to change--Bioware.
1. After EA acquired Bioware, Bioware implemented EA's "Project Ten Dollar" where they provided day one DLC for free to people who bought the standard edition of the game new, but they sold the same DLC for $10 to make it available to people who bought the game used. Presumably, it was intended to help recoup some of the losses they realized because people bought their games second-hand. Fair enough.
2. "Project Ten Dollar" (not so quietly) went away. Now, when people buy the new standard edition of a Bioware game, they no longer get day one DLC included, but have to pay extra for it (recall that people who bought a new standard edition of Dragon Age got the DLC free). With Bioware's newest game, Mass Effect 3, if people want the DLC included with the game, they have to buy the Collectors' Edition, which is $20 more than the standard one. I predict that Bioware games will never again include day one DLC with the standard edition of a game. And before EA acquired Bioware, they never released any day one DLC.
3. Bioware released an incredibly buggy and subpar expansion pack for Dragon Age, Awakenings. It was clear that this expansion was released without having the quality control that it needed. This implies that it was pushed out the door before it was ready in order to capitalize on the sales success of Dragon Age.
4. Bioware released Dragon Age 2, which also proved buggy and often contained the exact same environments throughout the game. According to the article, lead designer Mike Laidlaw said that the reason for this was "to expand content". The length of Dragon Age 2 doesn't support his statement; it's shorter than the first game. More likely, environments were reused to shorten production times in order to meet an externally imposed deadline. As Fedor says in the article:
"I guess I could lament the pressures of delivering a product within a certain fiscal quarter, but delivering a product on time and on budget is just good business. If the schedule is hampering the quality of the product, then it was as much our fault for not planning timeline and budget effectively enough. So it sucks, but it's not something I could exclusively blame EA for."
Yes, delivering a product on time IS good business--if the product is of sufficiently high quality and you get to decide when "on time" actually is. Bioware no longer does either. As a wholly owned subsidiary of EA, EA dictates release dates, mandates the use of its own QA standards and ultimately determines if a game is "good enough" to release in a particular fiscal quarter. The sloppiness of DA: Awakenings and DA2 seem to show that pretty clearly when these games are compared to pre-EA Bioware releases.
5. I could add more but real life intrudes so I'll end with a final point on why Bioware games suffered after they were acquired by EA: look at the picture of John Riccitello on page 2 of the article.
Would YOU buy a used car from this man?