170°

Epic Games Shows NVIDIA Kepler GPU Running Samaritan Demo at GDC

Last year at the Game Developers Conference, Epic Games unveiled the impressive looking Samaritan demo. The demo was so intense that it took three NVIDIA GeForce GTX 580 video cards in SLI to run the demo in real-time. Today GDC 2012 Epic again showed the same Samaritan demo, but this time the demo was shown running on a single NVIDIA 'Kepler' graphics card.

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legitreviews.com
JsonHenry4848d ago

Looks good. Can't wait to buy one of these cards this month. Though after playing games like BF3 max settings that demo doesn't actually look all that mind blowing. (still impressive though)

jony_dols4848d ago

"Without anti-aliasing, Samaritan’s lighting pass uses about 120MB of GPU memory. Enabling 4x MSAA consumes close to 500MB, or a third of what's available on the GTX 580.'

That's the really impressive part.

JsonHenry4848d ago

You are correct my man. THAT is impressive. It should pay off well for the consoles in dividends.

DeadlyFire4848d ago

Well technically they are on the same level graphically.

Just this is aimed to impress console folks. Basically Battlefield 3 and this = to a bare minimum of what next generation can do.

I question why was it demoed on NVIDIA tech if rumors are of AMD having GPU in next generation consoles.

LightofDarkness4848d ago

They did mention a single "card", but not a single GPU. It may very well have been running a dual GPU, single-slot card.

I believe they said Samaritan requires 2.5 TeraFLOPS in order to run. A GTX 580 can output about 1.6, so if it is indeed above 2.5 TeraFLOPS, that's a mighty leap for a single GPU in one generation.

pr0digyZA4848d ago

They might have optimised the demo better though.

Dude4204848d ago

But they also said that the card used under 200W of power, the TDP of a GTX 580 is 244W, I'm pretty sure it's a single GPU.

DeadlyFire4848d ago

Very likely single GPU. They evolve drastically every year. This year PCIexpress 3.0 will be unleashed. So the new bandwidth and capabilities of that bus will be more than enough to kick up this type of demo on a single GPU. Although most cards don't fully utilize PCIexpress 2 yet.

Optimization is also something worth noting. Its been a year since last tech demo of same tech. Very likely they have shifted the engine around a bit. Much like how CryTek popped CryEngine 3 out in less than a year after CryEngine 2. I still say its just a revamped optimized build of 2 more than anything else. The differences in performance from CE 2 to 3 are worth noting.

Epic will have a version of this engine on all three consoles and even mobile platforms so. Optimizing it is an essential focus.

Wuu4848d ago

I don't get it! Frostbite 2.0 can do same visuals as video shows, anybody ho have played Battlefield 3 or Syndicate on PC will confirm it.

Skate-AK4848d ago

Syndicate is not running Frostbite 2. It's Starbreeze's own proprietary engine. Same one used in their Chronicles of Riddick games.

Wuu4848d ago

Good point, i could swear it's looks like Frostbite 2. Then there is already 2 engines! Maybe they use same light engine in new games. Mass Effect 3 clearly have light tehnology from DICE, but u still can see shity unreal engin shaders with black spots.

D3vilzRightHand4848d ago

Lol - You are so full of yourself ..

Stop lying to your self - and I have a high end PC,
I can play bf3 and Syndicate maxed out with everything on ultra with the ENB-Tool

And i am a HUGE bf3 fan and i can say that THIS
looks so much better then BF3 in any way.

Dont take me wrong now kids that will rape the disagree button - i think bf3 looks awesome in every way ... but it is NOT in the same league as this samarian demo...

Thats a FACT

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
60d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox74d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R73d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits73d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack73d ago (Edited 73d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7273d ago

So is HDR... but they have it anyway.

thesoftware73073d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr73d ago (Edited 73d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0174d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS74d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos73d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS73d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto73d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos73d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos73d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8573d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos73d ago (Edited 73d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

73d ago Replies(1)
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