Remakes of X-Com, a revered strategy game from series creator Julian Gollop, have consistently fell short of the original game. But Jake Solomon, lead designer for Firaxis Games' XCOM: Enemy Unknown, aims to do just that. GamesBeat spoke with Solomon about Gollop's initial reaction to this new entry in the series, where he addressed accessibility, difficulty, player disorientation, and artificial intelligence.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
Today Take-Two Interactive Software announced new sales figures for Red Dead Redemption 2 and Grand Theft Auto V during its quarterly financial conference call. They also teased the future of Firaxis.
I wonder why EA never made a GTA clone considering they bought so many game developers and have so many licenses
Rather have GTA 6 instead of milking the same game since 2013
Nobody expected a new XCOM game getting announced for this year, and released so quick. And with quite radical changes, developer Firaxis has to temper expectations by stating it’s a spin-off, and it’s sold for cheap.
Like an FBI raid squad, XCOM Chimera Squad kicked opened the doors hard, and hits you strong and fast.
I still need to play these games.
I guess we'll see!
Player disorientation describes me perfectly when it comes to XCOM.