Peter Molyneux, Lionhead studios boss assures fans that Fable: The Journey is a RPG and explains what make the game a unique experience.
he can say it. But that doesnt mean it is
maybe one day he'll actually gain perspective* on whether or not his fantastical visions are actually making good games. could it be this game? meh *aka pull his head out of his ass
Nozzle Molyneux: "Fable: The Journey is NOT RPG fullstop" Can I just point out how silly the plot actually is... It focuses on Theresa and a Dweller as they journey across Albion to reach the Spire, in order to escape an entity known as The Corruption, which is following them. First of all....didn't we kill the corruption in Fable 3 and secondly.....why is Theresa hitching a ride....SHE CAN TELEPORT
If you are a fable fan you would have known that there are more darkness's in the fable world. This one is called The Corruption The one we killed was The Crawler About Theresa I agree, But they may have an explanation in the plot. EDIT: Ow here you go. Just read this on wikia Fable: The Journey Theresa in Fable: The Journey Theresa is slated to appear in the upcoming Kinect title Fable: The Journey. She had been wounded by the Corruption, a darkness slowly taking over Albion, and meets a regular Dweller riding on a carriage while trying to escape the Corruption. Pleading for his help, he agrees and pulls her aboard just before the Corruption arrives, AND THE TWO HEAD OFF TO THE SPIRE TO RESTORE HER LOST POWER.
I love the Fable franchise. But I'm not sure about the journey.
It's not on rails !! ( even if it is ) EDIt: "Its not on rails, the demo that was shown last time at e3 I think,they removed the navigation since it wasn't ready to be shown yet. " Yeah ? then show me something representative of your product !! i'll believe it when i see it... >>>Molyneux Promises >>>Product at launch Pick one
Its not on rails, the demo that was shown last time at e3 I think,they removed the navigation since it wasn't ready to be shown yet.
Peter molyneux makes some pretty good points. When was the last time you asked yourself ''what if I do this?'' in a game.you always know whats going to happen because the game told you so, its because the games of nowadays hold your hand to much they have to many tutorials, and helping HUDs that ruin the experience of discovering things yourself. That is especially the case with shooters nowadays.
"When was the last time you asked yourself ''what if I do this?'' in a game" In every sandbox game since GTA3 (Ps2) i've played ?? You should check saint row 3 or infamous 2 sandboxes as you can find a lot of fun toying with civilians, ennemies and the overall city. Infamous 2 being a create,share,games make is even more fun to create impossibles scénario or silly moments. Molyneux , is awesome when he talks ..but if you think about it , much of what he says is either too much to be true , or not innovative at all.
Sorry, but games have been frontlining this concept for years. Like Redempteur said, games like GTA, inFamous, and other open world/sandbox games give you lots of choice to do things your own way. RTS games too. Even older Lionhead games made by Peter. Giving gamers choices has been a design philosophy in underground games for a long time: Deus Ex, System Shock etc. And MANY, MANY other real fantasy RPGs such as the Elder Scrolls series.
We've come to the point he needs to convince his fans his game is an RPG XD
[email protected] attempt,peter
They should make Fable more like Skyrim
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