GamesBeat has gleaned 11 pieces of new information on the next installment of Halo, including how multiplayer will be set up, what the progression system will be like, the new resolution, power-weapon timers, and more.
I'm a complete sucker for customizable armor and stuff like that. SIGN ME UP.
While the customization of armor is great and all, I think the lack of specific weapon timer spawns is going to hurt the hard core online players. A lot of the success Halo had with MLG was that it was such a balanced all around game, with so many thing to constantly keep in your head. Halo 3 got huge because of the little things. Everything from the sound of a weapon as you pick it up, let you know what weapon your opponent had before you even turned the corner. Changing the timer spawns is changing a key component to what makes it so popular on the MLG circuit.
That's a good point. Maybe it'll be an option...turned off by default (for mainstream gamers), something you can flip the switch on if need be (for pro players).
Battle Rifle...that's all I need.
Over the DRM? I dunno...it feels like a BB gun now. :)
I'll mourn the loss of dual-wield needlers, but we'll see what they replace it with.
Hopefully with something that actually requires you to aim.
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