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Every killer game needs a conspiracy theory

"You'll never see it coming," they say. Often you won't see it leaving, either. Success stories like Skyrim have a way of defying comprehension. "I don't know," Bethesda's Todd Howard recently confessed when Game Informer enquired as to how one creates a game people name their kids after. The interview doesn't end there, but none of Howard's subsequent remarks about under-estimating core players dispels the shock of that opening line. This man has spent the past half-decade assembling this million-selling juggernaut, another half-year fielding questions about it, but he's still, on some level, fighting blind.

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