Siliconera: Fighting games live and die by their ability to iterate. Often, a fighter will launch with little more to its name than a good idea, but future incarnations will hone it into something that rabid fighting game fans will rally around. However, this refinement can come at a price. It seems as though each revision makes a game seem a little more intimidating to newcomers. It’s almost as though the more syllables a game’s title has, the more impenetrable it seems.