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Long live the long RPG

Is a 100-hour videogame worthwhile? This is the question – a fair one – posed by journalist Michael Thomsen in a recent Slate article cataloguing the various resentments that piled up during his tour of fantasy-RPG epic Dark Souls. “Everyone who has played a game of [Dark Souls’] length knows too well the hollowness that waits at the end,” he writes with an implicit sigh, “brain numb, uncountable weeks and months piled on the trash heap at their backs, and no idea of what to do next. Why did I do that? Why did I keep playing? What was I after? Where am I now?”

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